LikelyHuman Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -38, D:1) a +0 whip (5, -8, D:1) a +0 spear (7, -14, D:1) a bat corpse (skeletalised by now) (11, -12, D:1) a +0 kite shield (17, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 2, D:1) a +0 robe (29, -30, D:1) a frilled lizard skeleton (33, -21, D:1) a +0 robe (52, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (5, 1, D:2) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (7, 16, D:2) a frilled lizard corpse (skeletalised by now) (11, -21, D:2) 8 stones (12, 5, D:2) a frilled lizard corpse (skeletalised by now) (14, -25, D:2) 3 stones (24, -5, D:2) a +0 dagger (33, 6, D:2) a +0 ring mail (40, -7, D:2) an adder corpse (skeletalised by now) (43, 2, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (13, -5, D:3) 8 stones (16, 2, D:3) a rat corpse (skeletalised by now) (16, 18, D:3) a +0 flail (18, 16, D:3) a +0 whip a gnoll corpse (19, 8, D:3) a jackal corpse (20, 12, D:3) a jackal corpse (27, 26, D:3) a +0 robe (31, 37, D:3) a +0 club a goblin corpse (32, -2, D:3) 6 stones