Limel Level 1 of the Dungeon (0, 0, D:1) a +0 club a gnoll corpse (skeletalised by now) (1, -52, D:1) a +0 dagger (1, -42, D:1) a +0 robe (5, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -19, D:1) 3 stones (13, -26, D:1) a +0 dagger (16, -22, D:1) a +0 whip (21, 5, D:1) a +0 whip (25, -8, D:1) a +0 plate armour (25, 3, D:1) a rat corpse (skeletalised by now) (32, -10, D:1) a rat corpse (skeletalised by now) (33, -18, D:1) a +0 dagger (33, -10, D:1) a ball python corpse (skeletalised by now) (38, -2, D:1) a hobgoblin corpse (skeletalised by now) (40, -44, D:1) a ball python skeleton (44, -19, D:1) a rat corpse (skeletalised by now) (46, -28, D:1) a +0 dagger a goblin skeleton (47, -6, D:1) a bat corpse (skeletalised by now) (49, -7, D:1) a +0 sling (54, -17, D:1) a frilled lizard corpse (skeletalised by now) (61, -10, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (12, -19, D:2) a quokka corpse (13, -19, D:2) a +0 spear (17, -22, D:2) a throwing net (19, -22, D:2) a +0 whip of venom (unseen)