Limel Level 1 of the Dungeon (2, 7, D:1) a jackal skeleton (3, 6, D:1) a jackal skeleton (4, -18, D:1) a +0 short sword (4, -11, D:1) a +0 dagger (12, -11, D:1) a rat corpse (skeletalised by now) (13, -13, D:1) a +0 whip (19, 15, D:1) a +0 long sword (21, 22, D:1) a +0 hand axe (30, 14, D:1) a +0 robe (36, 9, D:1) a +0 club a goblin skeleton (56, 22, D:1) a +0 whip (60, 17, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -6, D:2) a +0 hand axe (5, -3, D:2) a +0 hand axe (17, -32, D:2) a bat corpse (18, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, -19, D:2) a +0 dagger a +0 robe (22, -32, D:2) 5 stones (33, -7, D:2) an adder corpse (skeletalised by now) (36, -5, D:2) a bat corpse (skeletalised by now) (37, -11, D:2) a stone (41, -29, D:2) a +0 helmet (41, -14, D:2) a +0 dagger (42, 20, D:2) an adder corpse (skeletalised by now) (56, -18, D:2) a ball python corpse (skeletalised by now)