Limel Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone (3, -34, D:1) a jackal skeleton (10, -20, D:1) 6 stones (14, -24, D:1) a frilled lizard skeleton (16, -22, D:1) a +0 dagger a kobold skeleton (16, -21, D:1) a +0 dagger (17, -21, D:1) a +0 whip a kobold skeleton (18, -39, D:1) 4 stones (18, -9, D:1) a +0 club (27, -20, D:1) a ball python skeleton (28, -21, D:1) a +0 short sword (30, -16, D:1) a rat corpse (skeletalised by now) (46, -37, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a rat corpse (2, 1, D:2) a +2 dagger of flaming (unseen) (3, 4, D:2) a scroll of identify (4, 4, D:2) an adder corpse (8, 3, D:2) the +1 leather armour of Bebiv {MP+7 Str+5} Str+5: It affects your strength (+5). MP+7: It affects your magic capacity (+7). (10, 6, D:2) a +0 robe (20, 28, D:2) a +0 flail