Limel Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (2, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -1, D:1) a bat corpse (skeletalised by now) (14, 29, D:1) a +0 robe (15, 7, D:1) a +0 club a goblin skeleton (18, -1, D:1) a +0 club a goblin skeleton (18, 20, D:1) a ball python corpse (skeletalised by now) (37, 13, D:1) a +0 short sword (40, 20, D:1) a jackal skeleton (40, 21, D:1) a jackal skeleton (41, 20, D:1) a jackal skeleton a ball python skeleton (42, -13, D:1) a hobgoblin corpse (skeletalised by now) (44, 15, D:1) a staff of air (46, 15, D:1) a +0 leather armour (48, -20, D:1) a +0 ring mail (55, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 29, D:1) a +0 plate armour (58, 12, D:1) a +0 dagger (60, -9, D:1) a +0 leather armour (63, -7, D:1) a bat corpse (skeletalised by now) (66, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (66, 18, D:1) a +1 dagger of protection a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -4, D:2) a +0 short sword a kobold skeleton (12, 7, D:2) 3 boomerangs (17, -28, D:2) a +0 flail (17, -24, D:2) a +0 whip (17, -23, D:2) a bat corpse (skeletalised by now) (17, 10, D:2) a scroll of teleportation (19, -13, D:2) an adder skeleton (20, -4, D:2) a +0 short sword (22, -11, D:2) a +2 dagger of electrocution a stone (22, -10, D:2) a rat skeleton (24, -18, D:2) a +0 club (25, -14, D:2) a +0 robe (30, 1, D:2) a hobgoblin skeleton (32, 9, D:2) a +0 dagger a goblin skeleton (34, -19, D:2) a scroll of teleportation (40, -10, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (45, -10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, 2, D:3) a +0 flail a +0 leather armour (5, 3, D:3) a +0 trident a +0 chain mail a +0 flail (6, 12, D:3) a +0 long sword (7, 2, D:3) a +0 club (10, 2, D:3) a +0 club a goblin skeleton (14, -1, D:3) a +0 leather armour (19, 1, D:3) an adder skeleton (20, 4, D:3) a rat skeleton (24, -1, D:3) a ball python corpse (skeletalised by now) (27, 19, D:3) a +0 dagger a goblin skeleton (28, 25, D:3) a +0 hand axe a +0 leather armour an orc skeleton (32, 18, D:3) a +0 hand axe an orc skeleton (34, -5, D:3) a scroll of teleportation (39, -6, D:3) a quokka corpse (skeletalised by now) (44, 22, D:3) a rat corpse (skeletalised by now) (50, 0, D:3) a staff of earth Level 4 of the Dungeon (12, -23, D:4) a hobgoblin skeleton (16, -17, D:4) a +0 club a goblin skeleton (18, -16, D:4) a +0 helmet (19, -1, D:4) 3 stones (25, 13, D:4) a book of the Warp (27, -7, D:4) a ball python skeleton (34, 15, D:4) a quokka skeleton (35, 6, D:4) a +0 short sword (43, -29, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -2, D:5) a +0 hand axe an orc corpse (1, -1, D:5) a +0 flail an orc corpse (3, -4, D:5) a +0 short sword an orc corpse (4, -5, D:5) the +2 flail of the End of Times {protect, ^Drain rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (5, -5, D:5) an adder corpse