Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5895285503144848115 262 Limonada the Conjurer (level 5, 38/38 HPs) Began as a Demonspawn Conjurer on Nov 23, 2024. Got out of the dungeon alive. The game lasted 00:11:29 (3068 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 3068, Time: 00:11:30 Health: 38/38 AC: 3 Str: 7 XL: 5 Next: 97% Magic: 9/9 EV: 11 Int: 20 God: Gold: 173 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: antennae 1, foul stench 1, powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 173 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles g - 28 stones h - 8 atropa-tipped darts Armour a - a +0 robe (worn) q - a +0 pair of gloves (worn) Wands b - a wand of iceblast (3) Scrolls d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} j - a scroll of noise {unknown} m - a scroll of vulnerability {unknown} Potions c - a potion of ambrosia {unknown} i - a potion of resistance {unknown} n - a potion of curing {unknown} o - 2 potions of brilliance {unknown} p - a potion of cancellation {unknown} Skills: * Level 2.1 Fighting * Level 2.8 Dodging * Level 2.9 Stealth * Level 2.9 Spellcasting * Level 4.6 Conjurations * Level 2.0 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 14% 1 Jinxbite Hex 4% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Fedhas Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You may rarely emit foul miasma when damaged in melee. You sometimes gain a little power by taking damage. Message History Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. d - a scroll labelled FUREBE LABIGE A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You now have 173 gold pieces (gained 7). You see here a +0 scimitar. The magic dart hits the quokka! You kill the quokka! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. You see here a frilled lizard skeleton. There is an open door here. You see here a bat skeleton. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ...........#...# ### ########.. .....รท.......#.###.# #......... ...........###.....# #......... ...#####'#####.#.#.### #........# ###....#.# #.........# #........# ###.##.#.###.#.#.#.#.###........# #....#.#.......#.#......######### ######.#.#.#.###.###.#.###....# .....#.#.#......@......# #....### ####.#.#.#.#.###.###.#.###....... #.#.#.......#.#.......#....... #.#.#.###.#.#.#.#.###.#....... #.#.#.# #.........#........... #.#.#.# ###.#.#.###.###....... #.#.#.# #.....# #.###....... #...#.# #.###.# #........... ########.# ### ### ############ There were no monsters in sight! Vanquished Creatures Pargi (Sewer) A brain worm (Sewer) 3 adders 6 orcs (D:3) 5 endoplasms 4 giant cockroaches 5 hobgoblins 4 quokkas 9 ball pythons 15 bats 2 frilled lizards (D:1) 4 goblins 3 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 482 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 482 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1216 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1216 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/6 1274 | D:2 | Reached skill level 1 in Fighting 1615 | D:2 | Reached skill level 1 in Earth Magic 2035 | D:3 | Learned a level 2 spell: Searing Ray 2097 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2097 | D:3 | Reached XP level 4. HP: 12/32 MP: 1/7 2302 | D:3 | Found a blossoming altar of Fedhas. 2357 | D:3 | Found a glowing drain. 2369 | Sewer | Entered a sewer 2484 | Sewer | Noticed a brain worm 2509 | Sewer | Killed a brain worm 2510 | Sewer | Reached XP level 5. HP: 12/38 MP: 4/9 2645 | Sewer | Noticed Pargi 2665 | Sewer | Killed Pargi 3068 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic D:2: layout_basic, minmay_misc_feat_four_crosses, chequers_jeans, st_stairs_3, minmay_misc_feat_room D:3: layout_loops_cross, mainiacjoe_overflow_catwalk, lemuel_doored_altar, cheibrodos_sewer_entry_drain, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.8 Stealth | 2 | 2.9 Fighting | 1 2 | 2.1 Earth Magic | 1 2 | 2.0 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 14 | 39 || 53 Cast: Magic Dart | 79 | 14 || 93 Searing Ray | 2 | 9 || 11 Use: Potion | | 6 || 6 Stab: Sleeping | | 1 || 1 Armour: Robe | 18 | 57 || 75 Dodge: Dodged | 16 | 44 || 60