Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 12040314725637030624 58 Limonada the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 17, 2025. Got out of the dungeon alive. The game lasted 00:07:34 (1741 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 1741, Time: 00:07:34 Health: 26/26 AC: 3 Str: 7 XL: 3 Next: 76% Magic: 6/6 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 17 Spells: 4/7 levels left rFire . . . j - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) Missiles e - 4 stones Armour a - a +0 robe (worn) d - a +0 cloak (worn) Magical Staves c - a staff of cold Jewellery h - a +6 ring of dexterity (worn) Scrolls f - 3 scrolls of identify {unknown} g - 3 scrolls of amnesia {unknown} i - a scroll of noise {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic k - a potion of curing {unknown} Skills: * Level 1.3 Fighting * Level 2.3 Dodging + Level 2.1 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. You start resting. Magic restored. You see here a +0 dagger. You see here a rat skeleton. A quokka comes into view. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. You see here a rat skeleton. There is a stone staircase leading down here. You see here a rat skeleton. You see here a jackal skeleton. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ...........................# #..............#########.#.# #### #..#.###.#####.# #####....###... #....# #.# #.####....###.....#. #.#.÷#########.........# #....... #.#..'...§...##PPP.....###....#.# #.#.§#...§§...##....###....##.#.# #.#..'..§§§....###..# ####.##.... #.#.§#..§.......@##.# #.##.... #.#..'..§......###.§# #.....0. #.#.§#........##....# #.##...[ #....'.......##PPP#.# ###.##.... ##...#########§#.##.# #...##.#.. #...##.# #.####....# #.#.##.##. ###.##.###.# #.#### #.#.##.##. ####.#...# #.# #.#.##.##. #.#.### #.# #.#.##.##. There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:2) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins 3 kobolds 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 204 | D:1 | Found a faded altar of an unknown god. 292 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 292 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 747 | D:1 | Learned a level 2 spell: Searing Ray 1430 | D:2 | Reached skill level 1 in Fighting 1518 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1518 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1741 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: layout_basic, serial_shops, nicolae_shop_stone Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.1 Fighting | 1 | 1.3 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Staff || 4 Cast: Magic Dart || 57 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 9