Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 6998128030130421122 545 Limonada the Conjurer (level 7, 46/52 HPs) Began as a Demonspawn Conjurer on May 17, 2025. Got out of the dungeon alive. The game lasted 00:19:10 (4777 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 4777, Time: 00:19:11 Health: 46/52 AC: 3 Str: 7 XL: 7 Next: 6% Magic: 12/12 EV: 12 Int: 20 God: Gold: 168 SH: 5 Dex: 16 Spells: 10/13 levels left rFire . . . q - +3 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... j - amulet of reflection Stlth ++++++ h - ring of resist corrosion HPRegen 0.28/turn y - ring of see invisible MPRegen 0.26/turn %: reflection, guardian spirit @: wreathed by umbra A: hooves 1, thin skeletal structure 2, magic shield, magic regeneration, foul shadow 1, shaggy fur 1, electricity resistance, MP-powered wands a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 168 gold pieces. Inventory: Hand Weapons q - a +3 dagger (weapon) Missiles d - 40 stones u - a curare-tipped dart v - 7 poisoned darts Armour a - a +0 robe (worn) Magical Staves s - a staff of alchemy Jewellery h - a ring of resist corrosion (worn) j - an amulet of reflection (worn) y - a ring of see invisible (worn) Wands t - a wand of flame (23) Scrolls c - a scroll of immolation {unknown} e - 4 scrolls of fear {unknown} i - 2 scrolls of noise {unknown} m - a scroll of brand weapon {unknown} n - 3 scrolls of identify {unknown} p - a scroll of poison {unknown} x - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of ambrosia {unknown} g - 6 potions of curing k - a potion of resistance l - a potion of mutation o - 2 potions of heal wounds r - a potion of berserk rage {unknown} w - 2 potions of enlightenment Skills: * Level 3.2 Fighting * Level 3.5 Dodging + Level 3.0 Stealth * Level 3.7 Spellcasting * Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 78% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari Xom Innate Abilities, Weirdness & Mutations You have large cloven feet. You have a moderately thin skeletal structure. (Dex +4, Stealth++) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. You are covered in fur. (AC +1) You are resistant to electric shocks. (rElec) You expend magic power (3 MP) to strengthen your wands. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, 71% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is severely wounded. (Press . to maintain the ray.) The sky beast hits you. The air twists around and strikes you! The searing ray misses the sky beast. The sky beast barely misses you. The searing ray hits the sky beast. You kill the sky beast! Your Stealth skill increases to level 3! You have reached level 7! Your demonic ancestry asserts itself... Your body darkens with foul flame. You stop channelling your searing ray. There is a stone staircase leading up here. Search for what [Enter for "branded", or ? for help]? dung There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 club; a goblin skeleton You see here a +0 whip. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a broken door here. There is a staircase leading out of the dungeon here. You have escaped! .......÷...###...#.# .......##......#.#.# ...............#'#.# #####.........##.#.# #...#.....##'#.############## #####...########.#.÷............. #.......# ##'######.######### #.......#######...#####.# #.....÷...'.'.'.@.'.'.'.# #.......#######...####### #.....### ##'## ..##### #.# ..# #'# ######### ..# #.###.......## ..##############'##.........# #>............##............# ##########....####..........# There were no monsters in sight! Vanquished Creatures A sky beast (D:5) 2 kobold brigands (Sewer) A hound (D:4) A jelly (D:5) An iguana (D:5) 4 gnolls (D:2) 10 adders 2 river rats (D:3) A ribbon worm (D:2) 2 dart slugs 3 orcs (D:4) 11 hobgoblins 4 quokkas 8 ball pythons 7 bats 7 endoplasms 2 frilled lizards 4 giant cockroaches 10 goblins 5 jackals 13 kobolds 11 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 460 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 460 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 871 | D:1 | Learned a level 2 spell: Searing Ray 1844 | D:2 | Reached skill level 1 in Fighting 1844 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1844 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2235 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2235 | D:2 | Reached XP level 4. HP: 31/32 MP: 2/7 2511 | D:2 | Identified the +4 scale mail "Leusk" {Dex+5} 3063 | D:3 | Found a shimmering altar of Xom. 3152 | D:3 | Found a shimmering altar of Xom. 3210 | D:3 | Found a broken altar of Ashenzari. 3219 | D:3 | Gained mutation: You have a moderately thin skeletal | structure. (Dex +4, Stealth++) [demonic ancestry] 3219 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 3224 | D:3 | Found a glowing drain. 3294 | Sewer | Entered a sewer 3377 | Sewer | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 3377 | Sewer | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 3377 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 3382 | Sewer | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 3382 | Sewer | Reached XP level 6. HP: 46/46 MP: 1/10 3872 | D:4 | You fall into a shaft and drop 1 floor! 3872 | D:5 | Entered Level 5 of the Dungeon 3890 | D:5 | Reached skill level 5 in Conjurations 4690 | D:5 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 4690 | D:5 | Reached XP level 7. HP: 21/52 MP: 0/12 4777 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, minmay_statues_item, hangedman_decor_peaks_small D:3: layout_rooms, lemuel_crystal_altar, xom_redecorated, portal_sewer_entry_a D:4: layout_basic D:5: layout_layer_cave, mainiacjoe_overflow_concentric_impassable, kennysheep_generic_room_6, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.5 Stealth | 2 3 | 3.0 Fighting | 1 2 3 | 3.2 Spellcasting | 3 | 3.7 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 11 | | || 11 Dagger | | 6 | || 6 Kick | | 1 | || 1 Cast: Magic Dart | 82 | 125 | || 207 Searing Ray | 4 | 10 | || 14 Use: Potion | | 4 | || 4 Stab: Sleeping | | 2 | || 2 Armour: Robe | 10 | 16 | || 26 Dodge: Dodged | 19 | 16 | || 35 Block: Other | 2 | 9 | || 11