Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 5689404416279457418 102 Limonada the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Got out of the dungeon alive. The game lasted 00:09:49 (2203 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 2203, Time: 00:09:50 Health: 32/32 AC: 7 Str: 8 XL: 4 Next: 49% Magic: 8/8 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . o - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.25/turn q - +4 ring of protection MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 1, powered by death 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 6 boomerangs p - 2 javelins Armour a - a +0 robe (worn) o - a +1 hat (worn) Jewellery f - a ring of protection from fire (worn) g - a ring of fire q - a +4 ring of protection (worn) Scrolls e - a scroll of identify {unknown} i - 2 scrolls of revelation {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} m - 2 scrolls of fog {unknown} Potions b - a potion of magic h - a potion of might {unknown} n - a potion of enlightenment {unknown} Skills: * Level 1.6 Fighting * Level 2.5 Dodging + Level 2.3 Stealth * Level 2.7 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Rending Blade Conj/Frge 11% 2d(6+1*) 50% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. You have a small tail. Message History Found a coral ring. q - a +4 ring of protection q - a +4 ring of protection (worn) Okay, then. Okay, then. Throw: 6 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a scorpion (50% to hit) You throw a boomerang. The boomerang barely misses the scorpion. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the scorpion! You kill the scorpion! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A pair of horns grows on your head! You stop channelling your searing ray. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. You see here a hobgoblin skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You have escaped! ..........######## ###########... .......####≈##...# #######...#... .....####.~..###)###.#.#..####... ....###..~≈...........#..#####... ....##..~~~~...~~≈~≈.##....#.#... ....#.~~~~~.~~~.~~≈~......##..... #...##...~.~~~≈~.~≈≈..~~..#.)#... ....###...~~≈≈≈~..~≈≈~≈≈.##.##... #....####..~≈≈≈.@.~≈≈≈~.##.###... #......#..~~≈≈~~~.~≈≈≈~~..##.#... #.....##...~~~~≈.~~≈≈≈...#..##... #...#..###.~.~≈≈~.~≈.≈~...####### #...##..#....~~≈~~.)~...####.# .....##...~....÷...##..#.....# .###.###....########≈....##..# ## #..##.######.## ########.## ##.########...# ### There were no monsters in sight! Vanquished Creatures A scorpion (D:3) An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) An orc (D:2) 3 endoplasms (D:2) 2 hobgoblins 2 quokkas (D:2) 4 ball pythons 5 bats 3 frilled lizards 4 goblins (D:1) 5 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Discovered your monstrous ancestry. 340 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 340 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1030 | D:2 | Learned a level 2 spell: Searing Ray 1171 | D:2 | Reached skill level 1 in Fighting 1171 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1171 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2014 | D:3 | Noticed a scorpion 2094 | D:3 | Killed a scorpion 2095 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2095 | D:3 | Reached XP level 4. HP: 32/32 MP: 2/8 2203 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_rooms, serial_curves, eino_curves_04, eino_curves_01 D:2: layout_basic, minmay_misc_feat_doors D:3: wad_woods_stonehenge, layout_loops_cross, small_statue_intersection, minmay_fractal_squares_diagonal_5, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.3 Fighting | 1 | 1.6 Spellcasting | | 2.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 5 | || 5 Throw: Boomerang | 1 | || 1 Cast: Magic Dart | 61 | || 61 Searing Ray | 3 | || 3 Armour: Robe | 11 | || 11 Dodge: Dodged | 13 | || 13