Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 14933439338340263245 133 Limonada the Conjurer (level 4, 33/33 HPs) Began as a Demonspawn Conjurer on May 20, 2025. Was an Initiate of Vehumet. Got out of the dungeon alive. The game lasted 00:10:14 (1924 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 1924, Time: 00:10:15 Health: 33/33 AC: 3 Str: 13 XL: 4 Next: 93% Magic: 8/8 EV: 11 Int: 21 God: Vehumet [......] Gold: 59 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . t - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, condensation shield a: Renounce Religion You escaped. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Missiles h - 2 boomerangs n - 2 darts of disjunction p - 5 javelins Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Magical Staves t - a staff of conjuration (weapon) Jewellery k - a +6 ring of strength (worn) Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of butterflies {unknown} g - 2 scrolls of identify {unknown} o - a scroll of blinking {unknown} q - 2 scrolls of poison {unknown} r - a scroll of immolation {unknown} Potions b - 2 potions of magic d - a potion of curing {unknown} i - a potion of lignification {unknown} l - 2 potions of enlightenment {unknown} m - a potion of brilliance {unknown} s - a potion of haste {unknown} Skills: * Level 2.0 Fighting * Level 2.6 Dodging + Level 2.3 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 88% to hit) You feel a surge of power! You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. You feel a surge of power! The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. You feel a surge of power! The magic dart hits the bombardier beetle. You kill the bombardier beetle! Vehumet accepts your kill. Your Fighting skill increases to level 2! There is an open door here. Things that are here: a bombardier beetle corpse; a hobgoblin corpse; a bombardier beetle corpse You open the door. Search for what [? for help]? dung There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. You have escaped! ......................# ......................# ......................# ......................# ...............ß..ß...# .........ß..ß.≈≈≈≈≈≈..# ...ß..ß.≈≈≈≈≈≈........# ..≈≈§≈§≈..............# ...§§§..........@.....# ..≈§≈≈§§..............# ...ß..ß§§§≈≈≈≈........# .........ß..ß.≈≈≈≈≈≈..# ...............ß..ß...# ...÷..................# #.....................# #.....................# #.....................# There were no monsters in sight! Vanquished Creatures 2 bombardier beetles (D:3) A gnoll (D:1) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:1) 6 hobgoblins A quokka (D:3) 4 ball pythons 3 bats 4 frilled lizards A goblin (D:1) 8 kobolds 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 324 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 354 | D:1 | Learned a level 2 spell: Searing Ray 511 | D:1 | Reached skill level 1 in Fighting 840 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 915 | D:2 | Identified the storm talisman of Darkness {rC+ rN+ Will- | Dex+3} 958 | D:2 | Found a radiant altar of Vehumet. 963 | D:2 | Became a worshipper of Vehumet 1773 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1773 | D:3 | Reached XP level 4. HP: 33/33 MP: 1/8 1924 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_corners, chequers_ecumenical_altar_lobes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.6 Fighting | 1 2 | 2.0 Stealth | 2 | 2.3 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Cast: Magic Dart | 63 | 11 || 74 Searing Ray | 9 | 1 || 10 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | || 4 Dodge: Dodged | 6 | || 6