Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 3395947788419827420 597 Limonada the Conjurer (level 7, 52/52 HPs) Began as a Demonspawn Conjurer on May 21, 2025. Got out of the dungeon alive. The game lasted 00:23:38 (5277 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 5277, Time: 00:23:38 Health: 52/52 AC: 2 Str: 8 XL: 7 Next: 17% Magic: 12/12 EV: 12 Int: 20 God: Gold: 149 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . l - +2 mace (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ q - ring of poison resistance HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: wreathed by umbra A: antennae 1, sanguine armour 2, foul shadow 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. You spent 78 gold pieces at shops. Inventory: Hand Weapons g - the +5 dagger "Uwnedaep" {holy, *Rage rN++ Int+3} (You found it on level 4 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). l - a +2 mace of protection (weapon) Missiles e - 2 boomerangs i - 33 stones r - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery q - a ring of poison resistance (worn) Scrolls c - 2 scrolls of revelation d - 2 scrolls of poison f - a scroll of fear k - a scroll of teleportation m - a scroll of silence p - a scroll of noise t - a scroll of torment {unknown} Potions b - 2 potions of magic h - 3 potions of haste j - a potion of might n - a potion of brilliance o - 3 potions of curing s - a potion of moonshine {unknown} Skills: * Level 3.2 Fighting * Level 3.8 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting * Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 78% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 7% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Shops: D:2 [ D:4 * D:5 [ Annotations: D:3 Ijyb, Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When seriously injured, your blood forms thick armour. (AC +0) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, umbra, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) Your Stealth skill increases to level 3! Unknown command. You stop channelling your searing ray. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. You start resting. Magic restored. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here a ball python skeleton. You climb upwards. Level annotation: Ijyb, Sigmund There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "throw", or ? for help]? dung There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.###...####''####..# #.......###....###..# #####...##......##..# ###..##....#.##..# ####....#........#..# #.......#......#.#..####### #.......#...##...#........### #.......#..####..#........... #.......'..'@>'..'...##...### #.......#..####..#...##...### ###.....#...##...#...##...... #.##..#.#......#.).###..... ##.##..#........#...####.##. #..##..##.#....##........##. #.###..##......##..########. ### #.# #..###....###..# #. ..# #.# #..####''####..# #. There were no monsters in sight! Vanquished Creatures 3 ogres A howler monkey (D:4) 2 hounds (D:5) A jelly (D:5) A sleepcap (D:5) An orc wizard (D:5) 6 adders 3 gnolls (D:5) A shadow imp (D:4) 2 ufetubi (D:5) 4 dart slugs 3 orcs A ribbon worm (D:1) 6 endoplasms A giant cockroach (D:2) 3 hobgoblins 4 jackals (D:1) 7 quokkas 7 ball pythons 9 bats 2 frilled lizards 5 goblins 4 kobolds 5 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 415 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 415 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 534 | D:1 | Learned a level 2 spell: Searing Ray 1096 | D:1 | Reached skill level 1 in Fighting 1245 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 2051 | D:2 | Found Maisaih's Armour Boutique. 2127 | D:2 | Found a faded altar of an unknown god. 2889 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 2889 | D:3 | Reached XP level 4. HP: 32/32 MP: 5/7 2896 | D:3 | Noticed Sigmund 2969 | D:3 | Noticed Ijyb 3154 | D:4 | Found Emusoer's Information Kiosk. 3164 | D:4 | Bought 2 scrolls of identify for 52 gold pieces 3164 | D:4 | Bought a scroll of identify for 26 gold pieces 3202 | D:4 | Found a broken altar of Ashenzari. 3218 | D:4 | Identified the +5 dagger "Uwnedaep" {holy, *Rage rN++ | Int+3} 3220 | D:4 | Noticed an ogre 3224 | D:4 | Killed an ogre 3225 | D:4 | Reached XP level 5. HP: 38/38 MP: 2/9 3972 | D:5 | Entered Level 5 of the Dungeon 4087 | D:5 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +0) [demonic ancestry] 4087 | D:5 | Reached XP level 6. HP: 38/46 MP: 5/10 4205 | D:5 | Reached skill level 5 in Conjurations 4812 | D:5 | Found Cisa's Antique Armour Shop. 5104 | D:5 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 5104 | D:5 | Reached XP level 7. HP: 52/52 MP: 7/12 5277 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_corners, minmay_bisected D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, serial_shops, nicolae_square_shop D:3: layout_rooms, uniq_ijyb, uniq_sigmund D:4: layout_rooms, nicolae_ashenzari_panopticon, nicolae_shop_information_kiosk D:5: layout_loops_corners, serial_shops, shop Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 | 3.8 Fighting | 1 2 3 | 3.2 Stealth | 2 3 | 3.0 Spellcasting | 3 | 3.8 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 3 | | || 3 Mace | 1 | 23 | || 24 Cast: Magic Dart | 92 | 48 | || 140 Searing Ray | 3 | 16 | 2 || 21 Use: Scroll | | 11 | || 11 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 18 | 43 | || 61 Dodge: Dodged | 8 | 36 | 1 || 45