Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2536577005586920763 1575 Limonada the Conjurer (level 8, -5/61 HPs) Began as a Demonspawn Conjurer on May 21, 2025. Was an Initiate of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (29 damage) ... on level 7 of the Dungeon. The game lasted 00:27:29 (8559 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 8559, Time: 00:27:30 Health: -5/61 AC: 10 Str: 7 XL: 8 Next: 60% Magic: 8/15 EV: 12 Int: 25 God: Vehumet [......] Gold: 393 SH: 0 Dex: 10 Spells: 14/17 levels left rFire . . . m - +1 dagger (venom) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . y - +0 cloak rCorr . r - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ j - ring of flight HPRegen 1.10/turn (no ring) MPRegen 0.14/turn %: no passive effects @: sanguine armoured, flying A: sanguine armour 1, clever 1, cold resistance 1, deformed body a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 393 gold pieces. Inventory: Hand Weapons m - a +1 dagger of venom (weapon) u - a +1 dagger of electrocution Missiles e - 27 stones f - a throwing net k - 4 boomerangs Armour a - a +0 robe (worn) n - a +0 helmet (worn) r - a +0 pair of gloves (worn) y - a +0 cloak (worn) Jewellery h - an amulet of regeneration (worn) j - a ring of flight (worn) E - a +6 ring of intelligence Wands C - a wand of quicksilver (9) D - a wand of mindburst (31) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of amnesia {unknown} o - a scroll of brand weapon {unknown} q - a scroll of teleportation s - a scroll of poison v - a scroll of enchant armour {unknown} w - a scroll of immolation {unknown} x - a scroll of fog {unknown} z - a scroll of blinking A - 2 scrolls of revelation {unknown} B - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic g - 2 potions of brilliance {unknown} i - 3 potions of curing l - a potion of cancellation p - a potion of mutation t - a potion of attraction Skills: * Level 4.9 Fighting * Level 4.9 Dodging + Level 4.0 Stealth * Level 5.0 Spellcasting * Level 6.4 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 2% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Passwall Erth 6% N/A 24% 3 Swiftness Air 6% N/A 24% 3 Starburst Conj/Fire 11% 6d5 97% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Magnavolt Erth/Air 3% 4d9 100% 7 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 ( Annotations: D:7 Jeremiah Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Your mind is acute. (Int +4, Str/Dex -1) You are cold resistant. (rC+) Armour fits poorly on your strangely shaped body. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The jelly quivers. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. A bullfrog comes into view. A centaur comes into view. Jeremiah, Barachi Dreamer comes into view. They are wielding a +3 trident of draining, wearing an orb of energy and carrying a wand of paralysis. The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is severely wounded. The centaur shouts! The bullfrog gives a loud, deep croak! The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The bullfrog hits you. The two-headed ogre hits you with a +0 giant club! Your blood congeals into armour. The two-headed ogre completely misses you. The bullfrog hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The bullfrog hits you. Jeremiah mumbles a slurred invocation. Something smites you! The two-headed ogre hits you with a +0 giant club!! You die... ### ...##### #.#...## #......# #.....# #..######## .#.#.###..#..#...# ..## Fbb..cO@.........#.... b#.#.JF.###...####... #^.### #.⌠.# #.# ## #..#####...#####.###. #.. #.............#... #.. #..⌠..>..⌠....#... #. #.............#... #. #.###...###...#..< #.# #.⌠.# #...'... You could see a two-headed ogre, Jeremiah, a bullfrog, a centaur and a jelly. Vanquished Creatures Grinder (D:6) An orc warrior (D:5) An ogre (D:5) A centaur (D:6) 3 scorpions 5 wights A bombardier beetle (D:3) 2 hounds (D:5) 2 orc priests (D:5) 3 iguanas 4 orc wizards (D:5) Robin (D:2) 10 adders 8 gnolls A white imp (D:4) 6 dart slugs 18 orcs 3 ribbon worms 4 giant cockroaches 5 hobgoblins 7 quokkas 7 ball pythons 12 bats 6 endoplasms A frilled lizard (D:1) 14 goblins 6 kobolds 6 rats 139 creatures vanquished. Vanquished Creatures (others) An ogre (D:5) 1 creature vanquished. Grand Total: 140 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1068 | D:2 | Reached skill level 1 in Fighting 1122 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2004 | D:2 | Noticed Robin 2057 | D:2 | Killed Robin 2058 | D:2 | Reached XP level 4. HP: 31/32 MP: 3/7 2061 | D:2 | Learned a level 2 spell: Searing Ray 2628 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 4527 | D:4 | Reached XP level 6. HP: 46/46 MP: 6/10 4628 | D:4 | Identified the inkwell talisman of Card Tricks {Harm rF+ | Dex-3} 5028 | D:4 | Reached skill level 5 in Conjurations 5263 | D:5 | Entered Level 5 of the Dungeon 5267 | D:5 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 5267 | D:5 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 5291 | D:5 | HP: 2/42 [gnoll/+0 whip (6)] 5783 | D:5 | Found a snail-covered altar of Cheibriados. 5784 | D:5 | Found a shimmering altar of Xom. 5875 | D:5 | Reached XP level 7. HP: 42/46 MP: 6/12 6525 | D:5 | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 6525 | D:5 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 6525 | D:5 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 6525 | D:5 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 6525 | D:5 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 6741 | D:5 | Found a sparkling altar of Nemelex Xobeh. 6743 | D:5 | Found Fealay's Antique Weapon Shoppe. 7181 | D:5 | Reached XP level 8. HP: 39/60 MP: 3/14 7465 | D:6 | Reached skill level 6 in Conjurations 7918 | D:6 | Noticed Grinder 7926 | D:6 | Killed Grinder 7927 | D:6 | Reached skill level 5 in Spellcasting 8490 | D:7 | Found a staircase to the Ecumenical Temple. 8500 | Temple | Entered the Ecumenical Temple 8509 | Temple | Became a worshipper of Vehumet 8553 | D:7 | Noticed a two-headed ogre 8556 | D:7 | Noticed Jeremiah 8559 | D:7 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_rooms, nrook_campfire D:2: layout_basic, basic_altar, minmay_misc_feat_iff, kennysheep_cluttered_room, chequers_mini_garden, minmay_crystal_room, uniq_robin D:3: layout_basic D:4: minmay_clustersquares, layout_basic D:5: layout_basic, overflow_temple_1_default, chequers_temple_overflow_statue_of_worship, serial_shops, nicolae_shop_tiny_real_fake_doors, guppyfry_early_orc_mine D:6: layout_basic, nrook_mini_vaults, uniq_grinder D:7: layout_gridville, minmay_temple_entry_junction, dk_noncrumbling_3, st_stairs_8, uniq_jeremiah, uniq_maggie Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 3 4 | 4.9 Stealth | 2 3 4 | 4.0 Fighting | 1 2 3 4 | 4.9 Spellcasting | 3 4 5 | 5.0 Conjurations | 5 6 | 6.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 1 | | || 1 Dagger | 6 | 1 | 48 || 55 Cast: Magic Dart | 104 | 80 | 61 || 245 Searing Ray | | 18 | 20 || 38 Evoke: Wand | | | 1 || 1 Use: Scroll | | 7 | 1 || 8 Potion | | 7 | 1 || 8 Stab: Sleeping | | | 1 || 1 Armour: Robe | 5 | 61 | 59 || 125 Skin | | 60 | || 60 Dodge: Dodged | 2 | 41 | 45 || 88