Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 16276439191666405321 53 Limonada the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 24, 2025. Got out of the dungeon alive. The game lasted 00:05:04 (968 turns). Limonada the Conjurer (Demonspawn Conjurer) Turns: 968, Time: 00:05:05 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 64% Magic: 6/6 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . j - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: spiny 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons j - a +0 dagger of venom (weapon) Missiles f - 18 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} e - a potion of cancellation {unknown} h - a potion of mutation {unknown} Skills: * Level 1.3 Fighting * Level 2.2 Dodging + Level 2.1 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Blink Tloc 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray misses the gnoll. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is heavily wounded. You stop channelling your searing ray. The gnoll is struck by your spines. The gnoll misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll looks more healthy. The gnoll is struck by your spines. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is almost dead. The gnoll is struck by your spines. You kill the gnoll! You start resting. Magic restored. You start resting. HP restored. Done exploring. Done exploring. There is a staircase leading out of the dungeon, spattered with blood here. You have escaped! .........#.#.#.#.#.#.#.#...# ......###...............#### ......##......#..........# ......###.......#.......## .......#.....#....#......# ......###...........#...## .......#....#.#.#.#...#..# )......##...............## ##.....#...#..#.@.#..#...# ....##.##...............## ...###.#..#...#.#.#.#....# ..###..##...#...........## ##### #......#......#....#.....# #...# #......##.......#.......## #...# ##.....#..........#......# ##...# .#.######...............####..... ...###...#.#.#.#.#.#.#.#......... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards 2 kobolds (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Limonada the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 369 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 369 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 389 | D:2 | Learned a level 2 spell: Searing Ray 473 | D:2 | Reached skill level 1 in Fighting 473 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 473 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 667 | D:1 | Found a faded altar of an unknown god. 968 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_loops_ring, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_pond_e, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.1 Fighting | 1 | 1.3 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Hand axe || 15 Dagger || 6 Cast: Magic Dart || 45 Searing Ray || 4 Armour: Robe || 15 Dodge: Dodged || 16