Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 17957722795754649366 142 Loernius the Magician (level 5, -7/35 HPs) Began as a Djinni Fire Elementalist on Nov 20, 2024. Mangled by an ice beast (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:14 (2917 turns). Loernius the Magician (Djinni Fire Elementalist) Turns: 2917, Time: 00:07:15 Health: -7/35 AC: 2 Str: 7 XL: 5 Next: 49% Gold: 174 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} c - 3 scrolls of teleportation {unknown} e - 2 scrolls of immolation {unknown} f - 2 scrolls of fear {unknown} i - a scroll of vulnerability {unknown} j - 2 scrolls of torment {unknown} Potions d - 2 potions of might g - a potion of resistance {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 3.4 Dodging + Level 2.7 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Slow Hex 76% N/A 2% 1 g - Static Discharge Conj/Air 38% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is almost destroyed. The sleepcap releases spores at you! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! You destroy the sleepcap! You start resting. HP restored. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is moderately wounded. The ice beast's fire resistance burns away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is severely wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is almost dead. You hear an angry hiss. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast but do no damage. * * * LOW HITPOINT WARNING * * * The ice beast misses you. You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... # #.# # #. #.# #. #.# #. #.# #. #.# #. #.# #. #.### #.#########...# #.Y@........#.# ###########.#.# #.....#.# #.#####.# #.......# ######### You could see an ice beast (combustible). Vanquished Creatures A sleepcap (D:3) 6 adders A dart slug (D:3) A ribbon worm (D:2) 7 ball pythons 7 endoplasms 2 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:1) 4 kobolds 2 quokkas (D:1) 2 bats 4 frilled lizards 3 rats 55 creatures vanquished. Vanquished Creatures (collateral kills) 4 foxfires (D:2) 4 creatures vanquished. Vanquished Creatures (others) 115 foxfires 115 creatures vanquished. Grand Total: 174 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Loernius the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Loernius set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 378 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 742 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 742 | D:1 | Learned a level 1 spell: Slow 1347 | D:2 | Found a faded altar of an unknown god. 1402 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2440 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2440 | D:3 | Learned a level 2 spell: Static Discharge 2787 | D:4 | Noticed a water moccasin 2911 | D:3 | Noticed an ice beast 2917 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, serial_curves, eino_curves_04, eino_curves_04, eino_curves_03, eino_curves_03, moated_statue D:2: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, kennysheep_boxes D:3: layout_basic D:4: layout_basic, gammafunk_ghost_arena Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 4 || 7 Cast: Foxfire | 52 | 34 || 86 Scorch | 8 | 19 || 27 Use: Potion | | 1 || 1 Armour: Robe | 11 | 24 || 35 Dodge: Dodged | 13 | 26 || 39