Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5642637671572406016 48 LuBombah the Magician (level 3, -7/19 HPs) Began as a Deep Elf Hedge Wizard on July 1, 2025. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:38 (903 turns). LuBombah the Magician (Deep Elf Hedge Wizard) Turns: 903, Time: 00:05:39 Health: -7/19 AC: 3 Str: 7 XL: 3 Next: 50% Magic: 8/12 EV: 11 Int: 20 God: Gold: 35 SH: 0 Dex: 14 Spells: 10/13 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 cloak (worn) Jewellery f - a ring of protection from cold (worn) Scrolls h - a scroll of identify {unknown} i - a scroll of fog {unknown} j - 2 scrolls of vulnerability {unknown} k - a scroll of butterflies {unknown} l - 4 scrolls of teleportation {unknown} Potions d - a potion of magic g - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 5.7 Spellcasting + Level 2.6 Conjurations + Level 1.1 Summonings + Level 1.3 Necromancy + Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 22% 2d8 10% 2 Slow Hex 20% N/A 11% 1 Blink Tloc 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Confusing Touch Hex 5% N/A 32% 3 Cigotuvi's Putrefaction Necr/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:1 1 transporter D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is heavily wounded. Your cerulean imp barely misses Terence. Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence closely misses you. Your cerulean imp barely misses Terence. Your cerulean imp hits Terence but does no damage. Terence closely misses you. Your cerulean imp hits Terence but does no damage. Terence screams, "I'm retired! Go away!" Terence attacks as he pursues you! Terence closely misses you. Your cerulean imp closely misses Terence. Terence attacks as he pursues you! Terence hits you with a +0 flail. Your magical contamination has completely faded away. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 flail! Your cerulean imp hits Terence from afar with a -3 spear. Terence attacks as he pursues you! Terence hits you with a +0 flail. Your cerulean imp hits Terence but does no damage. Your cerulean imp hits Terence with a -3 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is almost dead. Your cerulean imp completely misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Your cerulean imp barely misses Terence. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ......... ## #.......# .##.......# #. .........# .#..##.......## ....#.>.......# #.............# #......@.....# #.#......@.^...#### ###.#.......5.......# ...............†....# #......#..............# .###..>.................># .........................# .........................# .........................# You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 quokkas 4 ball pythons A bat (D:1) 3 frilled lizards 4 goblins A kobold (D:1) 6 rats 30 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 1 creature vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuBombah the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 221 | D:1 | Reached skill level 5 in Spellcasting 221 | D:1 | Reached XP level 2. HP: 13/15 MP: 3/10 562 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 676 | D:1 | Learned a level 2 spell: Call Imp 778 | D:2 | You fall into a shaft and drop 2 floors! 887 | D:2 | Noticed Terence 903 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_ring D:2: layout_rooms, serial_shops, shop, uniq_terence D:3: layout_rooms, cheibrodos_ashenzari_chains, nicolae_overflow_hallway_of_the_gods, serial_glass, glass_columns_a, glass_columns_a, feat_on_display, minmay_strange_pillars, due_unseen_surprise, item_on_display_a_b, kennysheep_generic_room_10 D:4: layout_basic, vehumet_altar_wand_db, nicolae_sif_muna_little_library, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_1, aquarium_view_2c, aquarium_view_2b, kennysheep_generic_room_12 Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.7 Dodging | | 2.5 Stealth | | 2.8 Conjurations | | 2.6 Summonings | | 1.1 Necromancy | | 1.3 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 67 Call Imp || 5 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 8