Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11194998949612287509 (custom seed) 328 LuuDawg the Magician (level 6, -2/40 HPs) Began as a Djinni Air Elementalist on May 5, 2025. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:05:28 (4150 turns). LuuDawg the Magician (Djinni Air Elementalist) Turns: 4150, Time: 00:05:29 Health: -2/40 AC: 5 Str: 7 XL: 6 Next: 80% Gold: 212 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . m - staff of air rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + g - +2 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 212 gold pieces. Inventory: Missiles e - 2 throwing nets f - 37 stones Armour a - a +0 robe (worn) g - a +2 cloak (worn) Magical Staves m - a staff of air (weapon) Scrolls b - 2 scrolls of vulnerability {unknown} c - 3 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} k - 2 scrolls of teleportation Potions h - a potion of moonshine {unknown} i - a potion of heal wounds {unknown} j - a potion of curing {unknown} l - a potion of berserk rage {unknown} Skills: + Level 3.7 Dodging + Level 2.9 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic + Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 62% 3-6/arc 3% 2 c - Swiftness Air 31% N/A 6% 3 d - Airstrike Air 15% 2d(3-19) 21% 4 e - Soul Splinter Necr 84% N/A 1% 1 f - Scorch Fire 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Xom The Shining One Shops: D:5 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History c - 3 scrolls labelled LAZIWA FUWATAL (gained 1) You now have 212 gold pieces (gained 13). You reach down and open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. You see here 18 gold pieces. You feel a surge of power! The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! You feel a surge of power! The zap hits the ogre. The ogre is lightly wounded. A centaur comes into view. You feel a surge of power! The zap hits the ogre. The ogre is heavily wounded. The zap hits the ogre! The ogre is severely wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. You feel a surge of power! The zap hits the ogre. The ogre is severely wounded. The ogre barely misses you. You feel a surge of power! The zap hits the ogre. The ogre is almost dead. The zap hits the centaur. The centaur is lightly wounded. You feel a surge of power! The zap hits the ogre. You kill the ogre! The zap hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... # #....##.#§≈§≈≈§≈≈≈≈§ #.##....#.#.≈.....§.§. #..'....#.#.§≈≈≈≈≈≈≈≈§ #.##....#............. # #........<#.######.. #...#.#..##.# #.# #............ ..# #...#.##.##.#. #### #.#@#.##.##.#.# #..$....... # #.#)#.##.## #.....##.# .#..#.# ....c... ##..... .# ..... .. ....... #. You could see a centaur. Vanquished Creatures An ogre (D:5) A howler monkey (D:4) 2 iguanas Terence (D:2) Robin (D:2) 4 gnolls (D:4) An adder (D:2) 2 dart slugs 2 orcs (D:4) 6 giant cockroaches 11 hobgoblins A quokka (D:3) 7 ball pythons 5 bats 5 endoplasms 3 frilled lizards 21 goblins 6 kobolds 7 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 203 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 592 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 592 | D:1 | Learned a level 1 spell: Soul Splinter 867 | D:2 | Noticed Robin 1231 | D:2 | Noticed Terence 1243 | D:2 | Killed Terence 1244 | D:2 | Reached XP level 4. HP: 6/31 MP: 0/0 1302 | D:2 | Killed Robin 2115 | D:3 | Noticed a golden eye 2117 | D:3 | Found a faded altar of an unknown god. 2137 | D:3 | Reached XP level 5. HP: 13/35 MP: 0/0 2137 | D:3 | Learned a level 2 spell: Scorch 2330 | D:3 | Noticed a shining eye 2331 | D:3 | Noticed an eye of devastation 2331 | D:3 | Noticed a great orb of eyes 2603 | D:3 | Found a shimmering altar of Xom. 3575 | D:4 | Found a glowing golden altar of the Shining One. 3727 | D:4 | Reached XP level 6. HP: 37/40 MP: 0/0 3961 | D:4 | Found an iron altar of Okawaru. 4007 | D:5 | Entered Level 5 of the Dungeon 4011 | D:5 | Found Zuekhase's Armour Shoppe. 4150 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_loops_cross, uniq_terence, uniq_robin D:3: layout_basic, mainiacjoe_overflow_brackets, hellmonk_ecumenical_altar_watching_god, minmay_misc_feat_room D:4: layout_loops_cross, mainiacjoe_overflow_alcove_4, marbit_many_paths D:5: layout_basic, mainiacjoe_overflow_alcove_2, zin_scriptorium, chequers_temple_overflow_minitemple, nicolae_inconvenience_store, uniq_blorkula_the_orcula, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | 2 | 2.9 Dodging | 3 | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 3 | || 3 Staff | | 1 || 1 Cast: Shock | 59 | 117 || 176 Use: Scroll | | 3 || 3 Armour: Robe | 18 | 12 || 30 Dodge: Dodged | 18 | 11 || 29