Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 15125959270778069150 (custom seed) 14 LuuDawg the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 6, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1124 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 1124, Time: 00:01:43 Health: 0/21 AC: 4 Str: 6 XL: 2 Next: 55% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . l - +2 quick blade (flame) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ j - +2 hat of Suxkuawku {Int+2} rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons l - a +2 quick blade of flaming (weapon) Missiles e - a throwing net i - 3 boomerangs (quivered) Armour a - a +0 robe (worn) j - the +2 hat of Suxkuawku (worn) {Int+2} (You acquired it on level 1 of the Dungeon) Int+2: It affects your intelligence (+2). Magical Staves m - the staff of Painful Death {rC++ Ice} (You acquired it on level 1 of the Dungeon) [staff of cold] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. Scrolls d - a scroll of teleportation {unknown} f - 2 scrolls of poison {unknown} g - 2 scrolls of identify {unknown} Potions b - 2 potions of might {unknown} c - a potion of curing {unknown} h - a potion of heal wounds {unknown} k - 2 potions of haste {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder barely misses you. The endoplasm hits you but does no damage. There are monsters nearby! You closely miss the adder. You hit the adder. You burn the adder. The adder is lightly wounded. The adder bites you. The adder barely misses you. The endoplasm hits you but does no damage. There are monsters nearby! You barely miss the adder. x2 The adder is lightly wounded. The adder bites you. The endoplasm misses you. The adder bites you. There are monsters nearby! You closely miss the adder. You hit the adder. You burn the adder. The adder is severely wounded. The adder misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You completely miss the adder. You closely miss the adder. The adder is severely wounded. The adder barely misses you. The endoplasm closely misses you. The adder bites you. You hit the adder. You burn the adder. You closely miss the adder. The adder is almost dead. The endoplasm hits you. The adder closely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You closely miss the adder. You miss the adder. The adder is almost dead. The adder closely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ### #.# ##########.# #..........# #.########.# #.# #.# #### #.# #.# ..... #.########.##.$.... #.#........@S...... #.#.######..J...... #.#.#............## #.#.....##.......# #.......##...>.).# ###............### # #............# .# #......##....#####.## #.........).......... You could see an adder and an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 goblins 3 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 248 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1020 | D:1 | Identified 3 scrolls of acquirement 1020 | D:1 | Acquired a +2 quick blade of flaming 1022 | D:1 | Acquired the staff of Painful Death {rC++ Ice} 1023 | D:1 | Acquired the +2 hat of Suxkuawku {Int+2} 1124 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 4 Quick blade || 21 Cast: Magic Dart || 24 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 14