Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11601673452307260341 (custom seed) 37 LuuDawg the Magician (level 3, 0/25 HPs) Began as a Djinni Ice Elementalist on May 7, 2025. Slain by an adder (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (612 turns). LuuDawg the Magician (Djinni Ice Elementalist) Turns: 612, Time: 00:00:54 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 62% Gold: 29 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . h - staff of cold rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: brilliant, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of cold (weapon) Scrolls d - a scroll of immolation {unknown} f - a scroll of fog {unknown} g - a scroll of enchant armour {unknown} i - a scroll of blinking {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting - Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic + Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 3% 1 b - Frozen Ramparts Ice 76% 1d12 10% 3 c - Ozocubu's Armour Ice 38% N/A 10% 3 d - Summon Ice Beast Ice/Summ 38% N/A 10% 3 e - Sandblast Erth 50% 2d12 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. The adder barely misses you. You fly upwards. There is a stone staircase leading down here. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. x2 The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is severely wounded. The adder bites you but does no damage. You are too injured to fight recklessly! An adder is nearby! You are too injured to fight recklessly! An adder is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. It was a potion of brilliance. You feel clever all of a sudden. The adder bites you but does no damage. The adder barely misses you. It was a potion of attraction. You feel attractive to monsters. The adder completely misses you. You are too injured to fight recklessly! The adder bites you but does no damage. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder bites you. You die... ......###...........#..........# .............###....#..........# #+#.#........# #...............## .#.#.........# #.......####...... #.#.#.###....# #................. .#.#..##########....#............ ≈≈~.#..........#...........##.... ..~#...........#...........##.... ..~.#..........#@..........##.... ..~#...........#S..........##.... ≈≈~.#..).......#.##..#.....###### .#.#.#......#........#........... #.#.##......####....##........... .#.#.#.#...........###...÷....... #.#.##...##.##.....# #...#....... ###########..>.###.# #...#....... #.#.## ### #...#....... You could see an adder. Vanquished Creatures Natasha (D:2) 3 hobgoblins (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 585 | D:2 | Noticed Natasha 593 | D:2 | Killed Natasha 594 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 594 | D:2 | Learned a level 1 spell: Sandblast 605 | D:1 | HP: 1/25 [adder (3)] 612 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, minmay_tetromino_s2 D:2: layout_basic, basic_altar, uniq_natasha, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Staff || 3 Unarmed || 1 Cast: Freeze || 25 Use: Potion || 2 Armour: Robe || 26 Dodge: Dodged || 24