Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7336447 (custom seed) 21 LuuDawg the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 29, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (363 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 363, Time: 00:00:45 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 13 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of acquirement {unknown} e - a scroll of fog {unknown} Potions b - a potion of attraction {unknown} d - a potion of might {unknown} f - a potion of berserk rage {unknown} g - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the endoplasm! The kobold throws a stone. The stone hits you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold barely misses you. Your foxfire dissipates! The foxfire hits the kobold. The kobold is moderately wounded. The goblin hits you with a +0 club. A hobgoblin comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin hits you with a +0 club. Your foxfire dissipates! The foxfire hits the goblin. The goblin is moderately wounded. The goblin closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the kobold. You kill the kobold! The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... ...... ###.......# ...... .# #....##.# ....#.###. #....##:# ###...... #....##.. #.#.....### ###.#.... #.#####...### #.#.#.# #.......#...###.#.#.# ####)#§.######..##)..#.. #.....g@...#....######.. #.##.#####.#.#.....>.... #.##.....# #.##.#####... #.######.# #......#.#... ♣.....# #.##.#.#.#... ≈~~P~P~♣)......######.#.#..... ~~~~P~P~♣.................##.. ~~~~PP~~♣...............#..#.. ........................##.#.. You could see a goblin. Vanquished Creatures 2 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 349 | D:1 | Reached XP level 3. HP: 13/25 MP: 0/0 349 | D:1 | Learned a level 1 spell: Foxfire 363 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, serial_bayou_lagoon_b Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 34 Foxfire || 3 Armour: Robe || 11 Dodge: Dodged || 6