Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8530823911791082778 10 LuuDawg the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Aug 1, 2025. Killed from afar by Terence (9 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:00:42 (493 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 493, Time: 00:00:43 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 34 EV: 11 Int: 19 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: reflection, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - an amulet of reflection (worn) Scrolls b - 2 scrolls of vulnerability {unknown} c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} f - a scroll of torment {unknown} g - a scroll of identify {unknown} Potions d - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here 19 gold pieces. Found 3 gold pieces. The rat squeaks loudly. You hear a shout! A rat is nearby! The magic dart hits the rat. You kill the rat! A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Terence the Veteran comes into view. He is wielding a +0 morningstar and carrying a wand of warping. The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence screams, "Where's your power now?!" Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar, wearing a +0 chain mail and carrying a wand of warping (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence bares his teeth. Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# ..# # ..###.# ##.$..†# ##...#.##.# ###......@... #.####..§.§...# .........$....# .#....@....#.# ...........## .. ..#............... ............#.. .. .#.............. $ #..........#..$ #.####.##..##. <. ... ..# You could see Terence. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:2) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 4 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 345 | D:1 | Found Jusiow's Armour Shoppe. 353 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 488 | D:2 | Noticed Terence 493 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, serial_shops, nicolae_shop_cornered_store D:2: layout_loops_ring, dreamdust_wishing_well, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 24 Armour: Robe || 2