Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17322063567838822121 129 LuuDawg the Conjurer (level 4, -2/22 (24) HPs) Began as a Deep Elf Conjurer on Aug 6, 2025. Slain by a hell rat (3 damage) ... in a sewer. The game lasted 00:05:04 (1938 turns). LuuDawg the Conjurer (Deep Elf Conjurer) Turns: 1938, Time: 00:05:04 HP: -2/22 (24) AC: 4 Str: 4 XL: 4 Next: 88% MP: 8/13 EV: 11 Int: 28 God: Gold: 103 SH: 0 Dex: 13 Spells: 8/13 levels left rFire + . . o - +1 whip (freeze) rCold . . . (no offhand) rNeg . . . n - +2 robe of the Bulwark {Will+ Int+3} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... d - amulet of magic regeneration Stlth + f - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lightly drained, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 103 gold pieces. Inventory: Hand Weapons o - a +1 whip of freezing (weapon) Armour a - a +0 robe n - the +2 robe of the Bulwark (worn) {Will+ Int+3} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Jewellery d - an amulet of magic regeneration (worn) f - a ring of protection from fire (worn) Wands v - a wand of flame (23) Scrolls c - 4 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - 2 scrolls of enchant weapon {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of immolation {unknown} q - a scroll of brand weapon {unknown} r - a scroll of vulnerability {unknown} u - a scroll of fear {unknown} Potions b - a potion of magic e - 2 potions of moonshine {unknown} g - a potion of haste {unknown} i - 2 potions of curing {unknown} m - 2 potions of mutation {unknown} p - 2 potions of resistance {unknown} s - a potion of attraction {unknown} t - 2 potions of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 78% 2d7 1% 2 Summon Ice Beast Ice/Summ 7% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 54% 4 Summon Mana Viper Hex/Summ 7% N/A 88% 5 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Zin Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A hell rat comes into view. Found seven items. Found a gate leading back out of this place. The magic dart hits the hell rat but does no damage. The hell rat roars deafeningly! The hell rat twitches its whiskers. The magic dart hits the hell rat. The hell rat is lightly wounded. The magic dart hits the hell rat. The hell rat is lightly wounded. The magic dart hits the hell rat but does no damage. The hell rat is lightly wounded. The hell rat bites you! You feel drained. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hell rat bites you! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ###~~~..∩~.~~†# #~.~.~#####~..~~ ##.~~###!∩!###~~~ #~~~##~?(!!?~# .~ #..~# ~~~~~~~ ~ #~~~## ~~*~~ ~ ##...###.~. ~.. #~~.~~##r##~.~.~ ###~.~..@~..~~# ###~.†..~.### ######### You could see a hell rat (ally target) and a friendly fulminant prism. Vanquished Creatures Jessica (D:2) A gnoll (D:1) 5 adders A river rat (Sewer) 4 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:1) 4 jackals (D:1) 4 ball pythons 7 bats 2 frilled lizards 5 goblins 5 kobolds 12 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 742 | D:1 | Reached skill level 5 in Conjurations 745 | D:1 | Reached XP level 3. HP: 17/19 MP: 4/10 873 | D:2 | Found a glowing silver altar of Zin. 874 | D:2 | Found Inueliocs's Antique Armour Shop. 883 | D:2 | Identified the +2 robe of the Bulwark {Will+ Int+3} 1020 | D:2 | Noticed Jessica 1025 | D:2 | Killed Jessica 1026 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1032 | D:2 | Learned a level 4 spell: Fulminant Prism 1796 | D:3 | Found a glowing drain. 1845 | D:3 | Reached skill level 5 in Spellcasting 1858 | Sewer | Entered a sewer 1938 | Sewer | HP: 1/23 [hell rat (9)] 1938 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_overgrown_old_shop, minmay_vboxes, uniq_jessica D:3: layout_basic, lemuel_tele_altar, nicolae_sif_muna_condensation, gup_sewer_entry_glass, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_l, serial_shops, nicolae_shop_cornered_store Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Whip | | 1 || 1 Cast: Magic Dart | 59 | 51 || 110 Fulminant Prism | | 1 || 1 Armour: Robe | 10 | 15 || 25 Dodge: Dodged | 10 | 9 || 19