Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 18137670981043095412 28 LuuDawg the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (607 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 607, Time: 00:00:48 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 40 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger (freeze) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... b - ring of willpower Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) i - a ring of wizardry Scrolls e - a scroll of teleportation {unknown} k - 2 scrolls of enchant weapon {unknown} m - a scroll of fear {unknown} Potions d - a potion of attraction {unknown} f - a potion of enlightenment {unknown} g - 2 potions of berserk rage {unknown} h - a potion of mutation {unknown} j - a potion of heal wounds {unknown} l - a potion of resistance {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm but does no damage. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ######## #....... #.###### ##### #.###### #...####.##.... # #<#.........### ####.####...#....#### # #....w@....#.....###### #.##.########.......... .. ##.######## #.# #.# # #.# ##'## ##...## ##.....## ##.......## You could see a ribbon worm. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:2) A hobgoblin (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 2 bats 3 frilled lizards 4 goblins (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 241 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 241 | D:1 | Learned a level 1 spell: Freeze 607 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, feat_on_display D:2: layout_loops_corners, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_end_3, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_clump_double, infiniplex_forest_clump_medium, infiniplex_forest_lined_3 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 3 Cast: Magic Dart || 47 Armour: Robe || 6 Dodge: Dodged || 8