Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17591656249925059166 32 LuuDawg the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (794 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 794, Time: 00:01:10 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 42% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 quick blade rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 whip e - a +0 quick blade (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} g - a scroll of enchant weapon {unknown} Potions f - a potion of attraction {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I hate trespassers!" The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. It was a potion of curing. You feel better. Terence closely misses you. You barely miss Terence. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 falchion. You hit Terence but do no damage. x2 Terence is moderately wounded. Terence screams, "Your supposed skill won't protect you!" Terence misses you. You hit Terence but do no damage. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 falchion! You barely miss Terence. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 falchion! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You closely miss Terence. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..#.# .). #.# ... ... ... #.# #.# #.# #.# #.# #@# #.## ##@## ####..#####...## #.............)## #..##.###.......## #####...#.##.........# .......†...+.........+ ###.......##.........# #.#..######.......## #.#.## #......## You could see Terence. Vanquished Creatures 3 dart slugs 4 endoplasms A giant cockroach (D:2) A hobgoblin (D:2) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats 4 frilled lizards 2 goblins (D:1) 2 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 480 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 480 | D:1 | Learned a level 1 spell: Foxfire 781 | D:2 | Noticed Terence 794 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms D:2: layout_loops_corners, wad_orctagon, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Quick blade || 56 Unarmed || 1 Cast: Magic Dart || 50 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 23