Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17591656249925059166 (custom seed) 58 LuuDawg the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a hobgoblin (4 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:27 (915 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 915, Time: 00:01:27 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 20% Gold: 133 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +0 quick blade rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 quick blade (weapon) Armour a - a +1 robe (worn) Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Robin. Robin is lightly wounded. The foxfire hits Robin. Robin is lightly wounded. The hobgoblin misses you. Robin misses you. The foxfire hits Robin. Robin is heavily wounded. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Robin attacks as they pursue you! Robin barely misses you. You see here a +0 dagger. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The hobgoblin no longer looks unusually strong. The foxfire hits Robin but does no damage. Robin is heavily wounded. The foxfire hits Robin. Robin is heavily wounded. The foxfire hits Robin. Robin is severely wounded. Robin attacks as they pursue you! Robin closely misses you. The hobgoblin hits you. You die... ,,,,,>**#######)####### ,,,,,,* #######†####### ,,,,,,* #######.####### ******* #######.####### ####..))####### ####.#..####### ####.#..#######***** ####.#gg#####...,,,* ####..§.@.....#***,* ####.....###### *,* ****#######......#####***,*** #.,,..#####.....######*>,,,,* #.###.######.#.#######*,*,*,* #............#.#######*,*,*,* #..##.#**#####.# *,*,*,* #..##.# ##'## *,*>*,** ##.....## ##...## *,*,,,,** You could see Robin and a hobgoblin. Vanquished Creatures An adder (D:2) 3 dart slugs 4 orcs (D:2) 4 endoplasms 4 hobgoblins (D:2) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats 3 frilled lizards (D:1) 11 goblins 2 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 466 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 466 | D:1 | Learned a level 1 spell: Foxfire 847 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 894 | D:2 | Noticed Robin 915 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms D:2: layout_loops_corners, wad_orctagon, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quick blade | 7 | 2 || 9 Cast: Magic Dart | 59 | 16 || 75 Foxfire | 13 | 7 || 20 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 9 | 11 || 20 Dodge: Dodged | 7 | 14 || 21