Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3096925878605021362 31 LuuDawg the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a kobold ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1051 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 1051, Time: 00:01:14 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . i - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - an orb of light (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} g - a scroll of noise {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of lignification {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Shops: D:2 [*= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. You kill the jackal! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! You closely miss the kobold. The kobold closely misses you. You closely miss the kobold. The kobold hits you with a +0 club. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the kobold but do no damage. The kobold is heavily wounded. The kobold closely misses you. You barely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. You die... #.####...# #.#.....## . #.#.###.# .. #.#.###.# ... #....##.# .... #..#.##.# ..... #....##.# ......#####.∩.##.# .....lK@.#....##.# ......##..>.#....# ..... #########.# .... # ### You could see a kobold and a frilled lizard. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches A hobgoblin (D:1) 6 jackals (D:2) A quokka (D:1) A ball python (D:1) 8 bats 2 endoplasms 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 253 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 821 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 821 | D:2 | Learned a level 1 spell: Kinetic Grapnel 833 | D:2 | Found a white marble altar of Elyvilon. 876 | D:2 | Found Wuphent's Antique Armour Shop. 946 | D:2 | Found Anucio's Jewellery Emporium. 1021 | D:2 | Found Ishaur's Assorted Antiques. 1050 | D:2 | HP: 1/25 [kobold/+0 club (3)] 1051 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_stone, shop, shop, basic_altar, nicolae_ecumenical_pavilion, minmay_misc_feat_rugged Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 68 Armour: Robe || 20 Dodge: Dodged || 23