Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 14904865101867253923 29 LuuDawg the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a ribbon worm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (1255 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 1255, Time: 00:01:34 Health: -1/25 AC: 3 Str: 8 XL: 3 Next: 32% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . i - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Missiles d - 13 stones Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} f - a scroll of fog {unknown} j - a scroll of butterflies {unknown} Skills: + Level 0.2 Fighting - Level 2.5 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm struggles to get unstuck from the web. The ribbon worm misses you. It was a potion of curing. You feel better. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The stream of webbing hits the ribbon worm but does no damage. The ribbon worm is caught in a web! The ribbon worm tears the web. x2 You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. You hit the ribbon worm. You kill the ribbon worm! The ribbon worm closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You see here a ribbon worm corpse. The web tears apart. The ribbon worm bites you. There is a stone staircase leading down here. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm closely misses you. You see here a ribbon worm corpse. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. The ribbon worm bites you. You die... ≈≈≈≈~.# #..#.# ##....# ##...# ≈≈≈≈#.####...# ###.....#####...# #####.#......# #...........##### ......#.####.## #.############### #######.####..###.# #..♣# ...# #.#.........###########...# ...# #.#......#>.##.......#.P..# ...# #.#......#w###.#######⌠.... ...# #.########@###.### #..P.# ...# #.# #...#.......######ß..# ...# #.# #.#.#####....[...#...# ...# #.# #.#.#.......####.##### ...# #.# #.#.#.##.......#.[## #### #.# #.....##..#........# #.# ###...##..#..####..### #.######....)..#..# #..... #.........###.##..#####.### You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 5 bats (D:1) 7 endoplasms (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 849 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 849 | D:1 | Learned a level 1 spell: Shock 1169 | D:1 | Found a faded altar of an unknown god. 1239 | D:1 | HP: 1/25 [ribbon worm (3)] 1255 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, chequers_ecumenical_altar_lobes D:2: layout_rooms, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | | 0.2 Dodging | | 2.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 13 Cast: Magic Dart || 66 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 15