Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 4872867912108403530 (custom seed) 27 LuuDawg the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (916 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 916, Time: 00:01:11 Health: -1/25 AC: 2 Str: 8 XL: 3 Next: 25% Gold: 65 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - staff of alchemy rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of alchemy (weapon) Jewellery h - an amulet of faith Scrolls f - a scroll of vulnerability i - a scroll of revelation {unknown} j - 4 scrolls of enchant armour {unknown} Potions b - 2 potions of ambrosia {unknown} d - a potion of haste {unknown} g - a potion of berserk rage {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 13% 3d8 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The ball python hisses angrily. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll labelled UNA ECUOMN, it crumbles to dust. It is a scroll of identify. f - a scroll of vulnerability The hobgoblin hits you. You die... #.#...<.# #.####### #####...#...## #.†..........# ............>.# ##.....#.#....# #####.#.#..#.# #.#.#.(# # ####.#.)@## ........g.# ......S#.†# ............ .....$.###### ......# ...... ...... .. You could see a hobgoblin and a ball python. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 7 jackals A quokka (D:2) 3 ball pythons 7 bats (D:1) A frilled lizard (D:1) 2 goblins 2 kobolds (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 228 | D:1 | Found Otomu's General Store. 868 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 868 | D:2 | Learned a level 1 spell: Sandblast 915 | D:2 | HP: 1/25 [hobgoblin (2)] 916 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring, serial_shops, shop D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 63 Use: Scroll || 1 Armour: Robe || 20 Dodge: Dodged || 27