Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3232756074293682538 28 LuuDawg the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Dec 13, 2025. Slain by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (1006 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 1006, Time: 00:00:58 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 30% Gold: 34 EV: 1 Int: 19 God: SH: 0 Dex: 11 rFire + + . i - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ e - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons i - a +0 whip (weapon) Armour a - a +0 robe (worn) e - a +0 hat (worn) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of teleportation {unknown} g - a scroll of fog {unknown} h - a scroll of immolation {unknown} Potions d - a potion of enlightenment {unknown} j - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. The cold chills you terribly! It was a potion of curing. You feel better. The ball python bites you. The ball python constricts you. The endoplasm freezes you. You are frozen. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The ball python bites you. You die... ##### #.... ##...## ß...ß #...# #...# ##...## #ß.@Sß# ##.).## #...# ....... .......... ........... #ß##...##ß## ## #...# ## ß...ß You could see a ball python. Vanquished Creatures A dart slug (D:1) 4 endoplasms 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 208 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 670 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 670 | D:1 | Learned a level 1 spell: Shock 1006 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_y, corexii_hall_statues_x Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Whip || 1 Cast: Magic Dart || 61 Use: Potion || 1 Armour: Robe || 25 Dodge: Dodged || 6