Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5448674487593067932 156 LuuDawg the Magician (level 5, -1/35 HPs) Began as a Djinni Air Elementalist on Dec 15, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:29 (2501 turns). LuuDawg the Magician (Djinni Air Elementalist) Turns: 2501, Time: 00:02:30 Health: -1/35 AC: 3 Str: 9 XL: 5 Next: 65% Gold: 209 EV: 11 Int: 16 God: SH: 0 Dex: 14 rFire + + . h - +0 spear rCold x . . (no offhand) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons c - a +0 club h - a +0 spear (weapon) Armour a - a +0 robe i - a +0 leather armour (worn) Magical Staves m - a staff of earth Wands o - a wand of warping (10) Scrolls d - a scroll of immolation {unknown} l - 2 scrolls of identify {unknown} p - 2 scrolls of fear {unknown} Potions b - 3 potions of mutation {unknown} e - a potion of attraction {unknown} f - a potion of heal wounds {unknown} g - a potion of moonshine {unknown} j - a potion of haste {unknown} n - 2 potions of lignification {unknown} q - a potion of enlightenment {unknown} Talismans k - a wellspring talisman Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic + Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 4% 1 b - Static Discharge Conj/Air 32% 3-5/arc 6% 2 c - Swiftness Air 16% N/A 13% 3 d - Airstrike Air 8% 2d(2-18) 38% 4 e - Foxfire Conj/Fire 64% 2x1d7 4% 1 f - Call Imp Summ 32% N/A 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul The Shining One Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is lightly wounded. The scorpion misses you. The scorpion stings you. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. Your magical contamination has completely faded away. The zap misses the scorpion. The scorpion completely misses you. The zap hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The zap hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The scorpion closely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is severely wounded. The scorpion barely misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You die... .... .. ............ .. ..... ............. . ##..... ............. .#.....#. #................#..... >...........##........ #.##.................. ##..#.#....###......... .#...†..........@s...... ..<#.##.......##........ .###.##.#............... . ##.#..#...####........ #.......### #........ ......##.## .......## .........# ....[..# .###...### ........ .......# You could see a scorpion. Vanquished Creatures Terence (D:2) 4 gnolls 4 adders 2 dart slugs (D:1) 3 ribbon worms 5 endoplasms 2 giant cockroaches (D:1) 2 jackals (D:2) 7 ball pythons 6 bats 5 frilled lizards 8 goblins 6 hobgoblins 2 kobolds 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 404 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 404 | D:1 | Learned a level 1 spell: Foxfire 1225 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1359 | D:2 | Found a glowing golden altar of the Shining One. 1422 | D:2 | Noticed Terence 1428 | D:2 | Killed Terence 1739 | D:3 | Found Toocycaz's Assorted Antiques. 1747 | D:3 | Found a basalt altar of Yredelemnul. 1864 | D:3 | Reached XP level 5. HP: 25/35 MP: 0/0 1864 | D:3 | Learned a level 2 spell: Call Imp 2501 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic D:2: layout_rooms, basic_altar, grunt_ministairs_5, minmay_misc_feat_plants, uniq_terence D:3: layout_rooms, amcnicky_altar_gilded, serial_shops, nicolae_shop_pleasant_corner_grove, dreamdust_princess_bridge, hangedman_glass_teeth D:4: layout_rooms, zin_scriptorium, serial_shops, nicolae_square_shop, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | 2 | 2.5 Dodging | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 1 | || 1 Spear | 3 | 8 || 11 Cast: Shock | 69 | 96 || 165 Armour: Robe | 3 | || 3 Leather armour | 5 | 14 || 19 Dodge: Dodged | 8 | 17 || 25