Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8836163091963056749 16 LuuDawg the Magician (level 2, 0/21 HPs) Began as a Djinni Ice Elementalist on Dec 15, 2025. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (981 turns). LuuDawg the Magician (Djinni Ice Elementalist) Turns: 981, Time: 00:00:39 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 42 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of torment {unknown} Potions b - a potion of lignification {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic + Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You freeze Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 100% to hit) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. Terence closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (severely wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" ### #.$ #.# #.# . #.#####.... #.>@@S..... #.########. #.# #.# #.. #.# #.# #. You could see Terence and a ball python. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 hobgoblins 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 967 | D:2 | Noticed Terence 981 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_corners D:2: layout_loops_ring, serial_bayou, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_lagoon_b, serial_bayou_lagoon_a, angelslayer_ecumenical_altar_broken_walls_simple, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 13 Cast: Freeze || 23 Stab: Sleeping || 3 Armour: Robe || 23 Dodge: Dodged || 22