Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 14662052434746434253 (custom seed) 35 LuuDawg the Magician (level 3, -1/26 HPs) Began as a Djinni Conjurer on Dec 16, 2025. Slain by a gnoll ... wielding a +0 halberd (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1779 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 1779, Time: 00:01:31 Health: -1/26 AC: 3 Str: 8 XL: 3 Next: 55% Gold: 99 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . g - +1 short sword (holy) rCold x . . (no offhand) rNeg . . . f - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons b - a +0 hand axe g - a +1 short sword of holy wrath (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) Wands m - a wand of paralysis (12) Scrolls d - a scroll of fog {unknown} h - a scroll of summoning {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of identify {unknown} n - a scroll of enchant armour {unknown} Potions c - a potion of curing {unknown} e - 2 potions of heal wounds {unknown} j - a potion of invisibility {unknown} l - 2 potions of lignification {unknown} Skills: + Level 0.8 Fighting + Level 0.7 Short Blades - Level 2.4 Dodging - Level 1.8 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 6% 2 c - Fulminant Prism Conj/Alch 9% 3d7 38% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 38% 4 e - Summon Small Mammal Summ 72% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! 2 gnolls come into view. The gnoll shouts! x2 The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... .#. .#.# #....# ... ... #....# .# #.. #..... ....# #..... .#.. #..(.. ..# ######.# #j#+####+##......# #.......>...#.#..# #@)......).......# #...........#†#..# #................# #.#'####+####....# .# #.#.# #.# #....# ... #.#.# #.# #..... .... #.#.####.####..... ....##.#.....<...+..... .....#+######........#. You could see a gnoll. Vanquished Creatures A gnoll (D:2) 2 ribbon worms (D:2) 4 endoplasms 6 hobgoblins 3 ball pythons 8 bats 2 frilled lizards 2 goblins (D:2) 4 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 270 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 958 | D:2 | Found a glowing silver altar of Zin. 978 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/0 978 | D:2 | Learned a level 1 spell: Summon Small Mammal 1428 | D:2 | Found Voimitri's Assorted Antiques. 1779 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring D:2: layout_basic, basic_altar, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_b, co_window_unsneaky_path_e, co_window_paths_c, co_window_unsneaky_path_e, co_window_broadway_c, co_window_corner_cb, co_window_paths_d, co_window_4corner_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, serial_shops, nicolae_lakefront_shop, minmay_misc_feat_more_columns, minmay_split_cup_small Action || total ---------------------------++------- Melee: Hand axe || 2 Cast: Magic Dart || 77 Armour: Robe || 3 Leather armour || 7 Dodge: Dodged || 6