Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9618840034684559075 29 LuuDawg the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Oct 23, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (915 turns). LuuDawg the Magician (Djinni Conjurer) Turns: 915, Time: 00:01:38 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 87 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +1 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of brand weapon {unknown} Potions d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 0.7 Short Blades - Level 2.3 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. You kill the orc! You encounter an orc. It is wielding a +0 short sword. You encounter an orc priest. It is wielding a +0 flail. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The orc priest shouts! The orc hits you with a +0 short sword. The magic dart hits the orc. The orc is severely wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you with a +0 short sword. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you with a +0 short sword. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You completely miss the orc. The orc is heavily wounded. The orc hits you with a +0 short sword. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. The orc is almost dead. You kill the orc! The orc priest hits you with a +0 flail. You hit the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #....# #......## #....# #........ . #....# #........ .. #....#####........ ... #.............>... .... #..######......... ..... #...# #......... ......#...# #......... .....))@..# ##........ #.#)..o..<# ##.....#. #........## ........ ###......# .####### #....... #......## #......# #......# You could see an orc priest (very poisoned). Vanquished Creatures 2 orcs (D:2) An endoplasm (D:2) 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 4 goblins 6 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuuDawg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LuuDawg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 326 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 782 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 782 | D:1 | Learned a level 1 spell: Apportation 915 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, serial_bayou_ford_a, chequers_garden D:2: cheibrodos_pilgrimage, layout_rooms, hex_medium, eino_tiny_chamber, nrook_mini_vaults, uniq_terence, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Magic Dart || 57 Armour: Robe || 14 Dodge: Dodged || 6