Lux890 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 3, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (61, 8, D) a +0 dire flail of holy wrath (62, 0, D) a staff of alchemy (62, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 9, D) the storm talisman of Omiug {Int+6} [storm talisman] Int+6: It affects your intelligence (+6). (62, 10, D) a river rat corpse (skeletalised by now) (63, 0, D) a +1 falchion of freezing (unseen) (63, 8, D) the +0 shortbow "Uroygosa" {chaos, ^Contam rPois rC+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (63, 10, D) a yak corpse (skeletalised by now) (67, 0, D) a staff of conjuration (67, 2, D) a +1 short sword of draining an orc corpse (skeletalised by now) (68, 2, D) a +0 mace a +0 leather armour (69, 2, D) a +0 club (69, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) a scroll of brand weapon (70, 9, D) a tin of tremorstones (2/2) (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 8, D) the +0 pair of boots of Filth {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 9, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) a +2 spear of venom (unseen) (71, 27, D) the amulet "Eguinyixit" {Faith Harm Int-4 Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (71, 30, D) a +0 halberd of freezing (unseen) (72, 8, D) a +1 ring mail of willpower (unseen) (72, 10, D) a +0 trident (72, 11, D) a +2 trident of flaming (still there?) a merfolk corpse (skeletalised by now) (still there?) (72, 16, D) the +1 chain mail of the Wilderness {rN+ Str-5 Dex+3 Slay+2} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (72, 17, D) a +5 heavy flail (72, 26, D) a +2 heavy war axe (unseen) (72, 27, D) a scroll of acquirement (72, 29, D) a +0 short sword a +0 longbow a +0 leather armour (72, 30, D) a +1 hand axe of electrocution (73, 1, D) a +2 plate armour of fire resistance (73, 16, D) a staff of cold (unseen) (73, 26, D) a +3 spear of venom (unseen) (73, 27, D) a +4 ring of slaying (73, 30, D) a +0 long sword a +0 robe (75, 1, D) a +0 dagger of speed