Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 11159015651347191836 0 Lux890 the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Nov 18, 2025. Slain by a river rat (6 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:31 (61 turns). Lux890 the Magician (Djinni Fire Elementalist) Turns: 61, Time: 00:00:32 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits the river rat but does no damage. The foxfire hits the river rat. The river rat is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the river rat but does no damage. The river rat is lightly wounded. The foxfire hits the river rat. The river rat is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The river rat bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the river rat but does no damage. The river rat is heavily wounded. The foxfire hits the river rat but does no damage. The river rat is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The river rat barely misses you. The foxfire hits the rat. The rat is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the river rat. The river rat is almost dead. The river rat bites you. You die... ###### ##### #