Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 14225249402291813501 0 Lux890 the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on Nov 20, 2025. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (13 turns). Lux890 the Vexing (Felid Enchanter) Turns: 13, Time: 00:00:15 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 18 God: Gold: 54 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions a - 2 potions of invisibility b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Lux890 the Felid Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +1 dagger of venom and carrying a wand of paralysis. Ijyb shouts! Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb barely misses you. Ijyb hits you with a +1 dagger of venom. You are lethally poisoned! You can act again. You scratch Ijyb. Ijyb is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You scratch Ijyb. Your bite misses Ijyb. Ijyb is moderately wounded. You die... You feel very sick. Ijyb closely misses you. You rejoin the land of the living... Found 54 gold pieces. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #<.#..+ #.†g..# #..#### #..# #..# #..# #⌠⌠# #### #.@# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lux890 the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 2 | D | Noticed Ijyb 2 | D | Paralysed by Ijyb for 5 turns 8 | D | Succumbed to Ijyb's poison 8 | D | Lost a life (0 lives remaining) 13 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Armour: Skin || 1 Dodge: Dodged || 2