Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 17636517142172363504 28 Lux890 the Vexing (level 3, -5/21 HPs) Began as a Poltergeist Enchanter on Nov 20, 2025. Slain by a human (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:51 (114 turns). Lux890 the Vexing (Poltergeist Enchanter) Turns: 114, Time: 00:01:52 Health: -5/21 AC: 4 Str: 4 XL: 3 Next: 12% Magic: 1/7 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/7 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying, trickster (+2 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 2.1 Short Blades + Level 3.1 Dodging + Level 6.6 Stealth + Level 2.8 Spellcasting + Level 6.7 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 7% 2 b - Tukima's Dance Hex 25% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 25% N/A 3% 3 Dazzling Flash Hex/Fire 26% N/A 14% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. A human comes into view. Found a runed door to the Ecumenical Temple. The human shouts! Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a human (chance to affect: 47%) The human resists with some effort. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a human (chance to affect: 47%) The human looks drowsy... You feel bolstered by spreading misfortune. A scorpion comes into view. The scorpion stings you but does no damage. The human wakes up again. The human shouts! The scorpion misses you. The scorpion stings you. You barely miss the scorpion. The human hits you. The scorpion stings you. You hit the scorpion but do no damage. The human hits you. The scorpion misses you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (not susceptible) The human resists with significant effort. The scorpion closely misses you. The human hits you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The human misses you. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion closely misses you. The human attacks as it pursues you! The human hits you. You die... ▓...#......## ▓..##..†....# ..# ▓##.##.##...# ..# ##.##.###..# +#..# ▓#.####.##).# #...+ ▓.###†.##..####...# ▓#.....##..###....# ###..##...##p....# #..##....#@s....# #..###..##.#.....# #(.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a human and a scorpion. Vanquished Creatures Jessica (D) 3 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lux890 the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 41 | D | Reached skill level 5 in Hexes 45 | D | Noticed Jessica 53 | D | Killed Jessica 54 | D | Reached XP level 2. HP: 12/17 MP: 3/5 54 | D | Reached XP level 3. HP: 15/21 MP: 4/7 89 | D | Learned a level 2 spell: Ensorcelled Hibernation 93 | D | Learned a level 3 spell: Tukima's Dance 105 | D | Noticed a scorpion 113 | D | HP: 1/21 [scorpion (1)] 114 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Hexes | 6 | 6.7 Short Blades | 2 | 2.1 Dodging | 3 | 3.1 Stealth | 6 | 6.6 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Ensorcelled Hiber || 2 Tukima's Dance || 1 Stab: Sleeping || 1 Armour: Skin || 13 Dodge: Dodged || 13