Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9745929434346408011 29 Lux890 the Vexing (level 3, -1/21 HPs) Began as a Poltergeist Enchanter on Nov 20, 2025. Slain by a human (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:10 (127 turns). Lux890 the Vexing (Poltergeist Enchanter) Turns: 127, Time: 00:01:10 Health: -1/21 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 1/7 EV: 12 Int: 17 God: Gold: 20 SH: 0 Dex: 16 Spells: 2/7 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 0.1 Fighting + Level 1.4 Short Blades + Level 3.0 Dodging + Level 7.0 Stealth + Level 2.6 Spellcasting + Level 7.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 b - Tukima's Dance Hex 26% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 26% N/A 3% 3 Dazzling Flash Hex/Fire 28% N/A 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You finish memorising. Spell assigned to 'b'. A human comes into view. Found a runed door to the Ecumenical Temple. The human shouts! A scorpion comes into view. The human closely misses you. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (chance to affect: 48%) The scorpion resists with some effort. The scorpion closely misses you. The human completely misses you. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (chance to affect: 48%) The scorpion resists with some effort. The scorpion misses you. The human hits you. The scorpion barely misses you. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (chance to affect: 48%) The scorpion resists with some effort. The human hits you. The scorpion barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion stings you. The human barely misses you. You barely miss the scorpion. The scorpion closely misses you. The human hits you but does no damage. You hit the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. The human hits you. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion barely misses you. The human hits you but does no damage. The scorpion stings you. You hit the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. The human barely misses you. The human hits you! You die... ▓<..#...#### ▓...#......## ..# ▓..##.......# ..# ▓##.##.##...# ..# ##.##.###..# +#..# ▓#.####.##..# #...+ ▓.###..##..####...# ▓#.....##.)###....# ###..##...##..@..# ##..##....#..ps..# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a human and a scorpion. Vanquished Creatures Jessica (D) 2 endoplasms (D) A rat (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lux890 the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 11 | D | Reached skill level 5 in Hexes 13 | D | Reached skill level 5 in Stealth 52 | D | Noticed Jessica 69 | D | Killed Jessica 70 | D | Reached XP level 2. HP: 13/17 MP: 3/5 70 | D | Reached XP level 3. HP: 16/21 MP: 4/7 108 | D | Learned a level 2 spell: Ensorcelled Hibernation 112 | D | Learned a level 3 spell: Tukima's Dance 115 | D | Noticed a scorpion 127 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Hexes | 7 | 7.0 Stealth | 7 | 7.0 Dodging | 3 | 3.0 Fighting | | 0.1 Short Blades | | 1.4 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Ensorcelled Hiber || 3 Stab: Sleeping || 3 Armour: Skin || 10 Dodge: Dodged || 21