Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10696167235928249063 51 Lux890 the Poker (level 3, -10/29 HPs) Began as a Merfolk Gladiator on Nov 25, 2025. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:02 (218 turns). Lux890 the Poker (Merfolk Gladiator) Turns: 218, Time: 00:02:03 Health: -10/29 AC: 3 Str: 16 XL: 3 Next: 81% Magic: 3/3 EV: 16 Int: 7 God: Gold: 16 SH: 0 Dex: 23 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ m - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no teleportation @: engulfed A: (nimble swimmer 2), mertail, antennae 1, thin skeletal structure 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet Jewellery m - a +6 ring of dexterity (worn) Scrolls k - a scroll of blinking o - 2 scrolls of torment {unknown} p - 4 scrolls of identify Potions f - a potion of curing g - 2 potions of heal wounds h - a potion of haste i - 3 potions of magic j - a potion of berserk rage l - 2 potions of enlightenment {unknown} n - a potion of mutation Skills: + Level 3.4 Fighting + Level 7.8 Polearms + Level 3.0 Throwing + Level 0.4 Armour + Level 6.8 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You expend magic power (3 MP) to strengthen your wands. Message History Sorry, you're not good enough to have a special ability. You start resting. Magic restored. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found a runed door to the Ecumenical Temple. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You closely miss the water elemental. The water elemental misses you. Welcome back, Lux890 the Merfolk Gladiator. [Dungeon Sprint] Press ? for a list of commands and other information. You closely miss the water elemental. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental misses you. You hit the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. You hit the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you. You hit the water elemental. The water elemental is heavily damaged. You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental completely misses you. You barely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'...♣.♣ ♣.# .#..#.....♣♣ ♣♣.# '####....♣.♣ ♣..#{ ††..#....~.♣♣♣♣.###+#+## ....#...~~♣♣..♣.#....... ....#..~~~~.♣.♣.@E⌠..... ###'#..~≈≈~~~.♣.#...#### ....#.~~≈~~~....#.⌠.# ..†.#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A hound (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lux890 the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 18 | D | Reached skill level 5 in Polearms 53 | D | Reached skill level 6 in Polearms 53 | D | Reached skill level 5 in Dodging 53 | D | Reached XP level 2. HP: 15/23 MP: 2/2 106 | D | Reached skill level 7 in Polearms 106 | D | Reached XP level 3. HP: 20/29 MP: 3/3 164 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 164 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 164 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 165 | D | Lost mutation: A frigid envelope surrounds you and freezes | all who hurt you. [potion of mutation] 165 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 165 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 165 | D | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 207 | D | Noticed a water elemental 218 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Polearms | 6 7 | 7.8 Dodging | 5 6 | 6.8 Fighting | 3 | 3.4 Throwing | 3 | 3.0 Armour | | 0.4 Action || total ---------------------------++------- Melee: Trident || 40 Tailslap || 2 Use: Potion || 2 Armour: Leather armour || 18 Dodge: Dodged || 22