Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11817528464571985646 68 Lux890 the Conjurer (level 4, -10/24 HPs) Began as a Tengu Conjurer on Jan 6, 2026. Mangled by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon on Jan 7, 2026. The game lasted 00:09:05 (1799 turns). Lux890 the Conjurer (Tengu Conjurer) Turns: 1799, Time: 00:09:06 Health: -10/24 AC: 2 Str: 8 XL: 4 Next: 19% Magic: 0/9 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - ring of poison resistance Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting + Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the giant cockroach. The giant cockroach is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The giant cockroach closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. The giant cockroach is almost dead. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. The giant cockroach barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The giant cockroach barely misses you. The gnoll barely misses you. The giant cockroach bites you. The gnoll attacks as it pursues you! The gnoll completely misses you. You barely miss the giant cockroach. Your kick misses the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. The gnoll closely misses you. You hit the giant cockroach but do no damage. Your kick misses the giant cockroach. You peck the giant cockroach. You kill the giant cockroach! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ####.....#.##.#..#.#.. #.....#....#..#.#.. ##.############.#.. #..######......#.. ##..††.##.######## ######.)..#..<.g.. #^..........#..... #...........###### #@.j......†......# #..j.........###.# #............# #.# #.......<....#*#$# #.........#......# #.........#...#..# #.........#...#... #.........#.....## #.........##.##.#* You could see 2 gnolls. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) A dart slug (D:2) 5 endoplasms 2 giant cockroaches 4 hobgoblins 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 bats 2 goblins 4 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lux890 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 369 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 787 | D:1 | Learned a level 2 spell: Searing Ray 815 | D:1 | Found a faded altar of an unknown god. 1143 | D:1 | Reached XP level 3. HP: 15/19 MP: 4/7 1682 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 1799 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, shapermc_ecumenical_altar_venn D:2: layout_basic, serial_shops, nicolae_shop_hallway_plus Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Stealth | | 2.8 Spellcasting | | 2.6 Conjurations | | 5.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 2 || 7 Kick | 3 | || 3 Peck | 1 | 1 || 2 Cast: Magic Dart | 50 | 11 || 61 Searing Ray | | 1 || 1 Use: Scroll | 2 | || 2 Armour: Robe | 13 | 5 || 18 Dodge: Dodged | 25 | 16 || 41