Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7355817989737131376 88 Lux890 the Conjurer (level 4, -3/24 HPs) Began as a Tengu Conjurer on Jan 13, 2026. Engulfed by a cloud of flame (27 damage) ... on level 2 of the Dungeon. The game lasted 00:07:34 (2075 turns). Lux890 the Conjurer (Tengu Conjurer) Turns: 2075, Time: 00:07:34 Health: -3/24 AC: 2 Str: 8 XL: 4 Next: 53% Magic: 8/8 EV: 27 Int: 20 God: Gold: 44 SH: 0 Dex: 18 Spells: 4/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (worn) h - an amulet of guardian spirit Scrolls f - a scroll of fear g - a scroll of identify Potions b - a potion of magic d - 2 potions of cancellation e - a potion of resistance {unknown} Skills: + Level 0.5 Fighting + Level 2.6 Dodging + Level 2.3 Stealth + Level 2.5 Spellcasting + Level 6.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Foxfire Conj/Fire 60% 2x1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The adder bites you but does no damage. Your foxfire dissipates! The adder attacks as it pursues you! The adder completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You see here an adder corpse. You are engulfed in blazing flames. Ouch! That really hurt! You die... ..#.. ### #.# # #.# §# #.# ☼§# #.#####...# #..○§§.$$[. #..☼§☼.$$.. ##########..@°○..$.. #..†.......#####...# #.###.###### §# #.# #.# ###.###.# #....<#)# .##.....#.# ..........# ###.....### There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) A ribbon worm (D:2) 7 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 ball pythons A bat (D:2) 2 frilled lizards 7 goblins 5 kobolds 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lux890 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 539 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 657 | D:1 | Reached skill level 6 in Conjurations 953 | D:1 | You fall into a shaft and drop 1 floor! 1247 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 1543 | D:2 | Learned a level 2 spell: Searing Ray 1545 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 1795 | D:2 | Found a faded altar of an unknown god. 1919 | D:2 | Learned a level 1 spell: Foxfire 2075 | D:2 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_flowoftime, minmay_misc_feat_plants, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.7 Fighting | | 0.5 Dodging | | 2.6 Stealth | | 2.3 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 12 || 13 Kick | | 11 || 11 Peck | | 5 || 5 Cast: Magic Dart | 66 | 15 || 81 Foxfire | | 5 || 5 Use: Scroll | 3 | 2 || 5 Stab: Sleeping | | 1 || 1 Armour: Robe | 20 | 9 || 29 Dodge: Dodged | 59 | 3 || 62