Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9091775166015289601 51 LynxALot11 the Conjurer (level 3, -4/19 HPs) Began as a Tengu Conjurer on Nov 26, 2024. Slain by Terence ... wielding a +4 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1545 turns). LynxALot11 the Conjurer (Tengu Conjurer) Turns: 1545, Time: 00:04:04 Health: -4/19 AC: 3 Str: 7 XL: 3 Next: 81% Magic: 5/7 EV: 10 Int: 20 God: Gold: 27 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour c - a +0 leather armour (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions a - a potion of lignification {unknown} b - a potion of magic d - a potion of invisibility {unknown} f - 2 potions of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 6.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence completely misses you. Terence attacks as he pursues you! Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence closely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence misses you. Terence screams, "I want to be left alone!" There is an open door here. There's a creature in the doorway! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +4 flail of protection! There is a stone staircase leading down here. Terence attacks as he pursues you! Terence hits you with a +4 flail of protection! Terence attacks as he pursues you! Terence completely misses you. There is an open door, spattered with blood here. You see here a jackal corpse. You hit Terence but do no damage. Your kick misses Terence. You barely miss Terence. Your kick misses Terence. Terence hits you with a +4 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #....######.......# #..>.'.(..'.......# ##)...######.......### #####†....## #...)...... ...†.......## #.......... .###........# #.......... .# #......#.## ##...##.... .# #.######..####...###### .# #.. ♣.♣..@@†........ .##### ♣.♣♣###†..♣♣♣♣♣. ...# PP♣ #..♣♣ .#.### ♣P.P ♣.... P....# P)P ♣..♣♣. ~...P# ♣.P ♣### ♣ ~.P..# ♣P♣. ~~~..# ≈≈~~.## You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 bats (D:1) 6 endoplasms 2 goblins (D:1) A hobgoblin (D:1) 8 jackals (D:2) 4 kobolds (D:1) A quokka (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LynxALot11 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 8 | D:1 | Found a glowing silver altar of Zin. 394 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 595 | D:1 | Reached skill level 6 in Conjurations 991 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 1501 | D:2 | Noticed Terence 1545 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, chequers_serial_rivers_small_a, kennysheep_minor_cross D:2: minmay_angry_zag, layout_basic, serial_forest, infiniplex_forest_end_3, infiniplex_forest_lined_3, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_corner_2, infiniplex_forest_clump_double, infiniplex_forest_clump_small, guppyfry_early_lair_pool, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.6 Dodging | | 2.3 Stealth | | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 22 Peck || 6 Kick || 6 Cast: Magic Dart || 56 Armour: Leather armour || 15 Dodge: Dodged || 23