Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 14057428604128832814 (custom seed) 7 LynxALot11 the Gusty (level 1, -6/10 HPs) Began as a Deep Elf Air Elementalist on Nov 30, 2024. Mangled by an ogre ... wielding a +0 giant club (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:34 (263 turns). LynxALot11 the Gusty (Deep Elf Air Elementalist) Turns: 263, Time: 00:01:37 Health: -6/10 AC: 4 Str: 5 XL: 1 Next: 91% Magic: 4/6 EV: 10 Int: 19 God: Gold: 57 SH: 0 Dex: 15 Spells: 5/6 levels left rFire + . . e - +2 dagger (elec) rCold . . . (no shield) rNeg . . . c - +1 leather armour {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of slaying HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +2 dagger of electrocution (weapon) Armour a - a +0 robe c - a +1 leather armour of fire resistance (worn) Jewellery g - a +4 ring of slaying (left hand) Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of brilliance {unknown} h - a potion of attraction {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 1.1 Conjurations + Level 3.5 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 14% 2 Swiftness Air 16% N/A 17% 3 Airstrike Air 8% 2d(2-18) 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You miscast Shock. Nothing appears to happen. You see here a fizzy orange potion. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The zap hits the endoplasm. The endoplasm is lightly wounded. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! h - a fizzy orange potion There is a stone staircase leading down here. Your magical contamination has completely faded away. You climb downwards. Found a short sword. There is a stone staircase leading up here. The orc shouts! You hear a shout! The ogre hits you with a +0 giant club. You climb upwards. There is a stone staircase leading down here. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The ogre closely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (85% to hit) The zap hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ###.#....# ##.#..#....# . ##..#..##.#..## . #..§....#.# ..# .# ... #.§≈§≈≈...# #.# #.# ... ##.≈≈≈≈≈.### #.##..# .... #...._§≈.# #.#..# ..... #..≈≈≈≈≈.## ##...###..... #..≈≈≈≈§..# #.@^......... #.........# #..O...#.†... ###....##...# ##>.......... #.....####.## #.####.....# #.....# #.# #.# ..... #.....# #.#####.# .... #.....# #....#..# ... #.....# ####...## .. #.....# ###..## . You could see an ogre. Vanquished Creatures An endoplasm (D:3) A hobgoblin (D:2) A frilled lizard (D:2) 2 goblins A kobold (D:1) 2 rats 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LynxALot11 the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:2 | You fall into a shaft and drop 1 floor! 173 | D:3 | Found a shimmering blue altar of Sif Muna. 258 | D:4 | Noticed an ogre 263 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, uniq_terence D:3: layout_rooms, nicolae_sif_muna_condensation, serial_shops, nicolae_shop_hallway_plus, uniq_natasha D:4: layout_loops_ring, kennysheep_little_box, minmay_temple_entry_glassed_door Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Shock || 14 Stab: Sleeping || 1 Armour: Leather armour || 2 Dodge: Dodged || 1