Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1607155428637653452 (custom seed) 22 LynxALot11 the Grave Robber (level 2, -8/19 HPs) Began as a Mummy Necromancer on Dec 9, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (1048 turns). LynxALot11 the Grave Robber (Mummy Necromancer) Turns: 1048, Time: 00:01:53 Health: -8/19 AC: 2 Str: 11 XL: 2 Next: 68% Magic: 4/5 EV: 26 Int: 14 God: Gold: 55 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: acrobat, faith @: acrobatic A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of the acrobat (around neck) e - a ring of see invisible Wands g - a wand of acid (7) Scrolls d - 4 scrolls of teleportation {unknown} f - a scroll of brand weapon {unknown} Skills: + Level 0.2 Short Blades + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Sandblast Erth 4% 2d4 22% 1 Animate Dead Necr 21% N/A 34% 4 Passwall Erth 2% N/A 54% 3 Stone Arrow Conj/Erth 4% 3d7 54% 3 Curse of Agony Necr 21% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aim: a quokka (moderately wounded, chance to affect: 67%) You feel a surge of power! A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka bites you. Your soul wisp touches the quokka. You hit the quokka. You kill the quokka! Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. An adder and an orc priest come into view. Found a leather armour. The orc shouts! You hear a shout! x2 An endoplasm comes into view. The adder hisses angrily. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (chance to affect: 50%) You feel a surge of power! A fragment of the orc priest's soul is dislodged from its body. The orc priest looks weaker. Your soul wisp touches the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 flail. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.# .o. # #S# #.###J# .. #.#.#.# #... #.....##[.... #....oo.*.... #.....##..... #....@...#... #####.#### . # #.# ##.#.# #....# ##.### ... #.## # You could see an orc priest (weak, soul-splintered), an adder, 2 orcs and an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 2 goblins A hobgoblin (D:1) A quokka (D:2) 4 bats A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LynxALot11 the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 229 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1048 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_cross, chequers_arboretum D:2: layout_loops_cross, basic_altar, nicolae_ecumenical_pavilion, grunt_decor_mini_mirrors, minmay_pentomino_v4 D:3: layout_loops_corners, kennysheep_vampire_church Action || total ---------------------------++------- Melee: Dagger || 90 Cast: Soul Splinter || 17 Stab: Sleeping || 1 Armour: Robe || 45 Dodge: Dodged || 88