Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15328065101449919173 (custom seed) 6 LynxALot11 the Apothecary (level 1, -2/13 HPs) Began as a Merfolk Alchemist on Jan 6, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (386 turns). LynxALot11 the Apothecary (Merfolk Alchemist) Turns: 386, Time: 00:00:43 Health: -2/13 AC: 5 Str: 8 XL: 1 Next: 90% Magic: 4/12 EV: 9 Int: 14 God: Gold: 10 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe f - a +0 ring mail (worn) Jewellery d - a ring of magical power (left hand) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 41% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 73% 3 Olgreb's Toxic Radiance Alch 13% N/A 77% 4 Sticky Flame Fire/Alch 7% 2d4 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The quokka barely misses you. The endoplasm freezes you. You are frozen. Unknown command. Casting: Sting (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is heavily wounded. The quokka bites you but does no damage. The endoplasm barely misses you. Casting: Sting (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. The quokka misses you. The endoplasm freezes you. You are frozen. Unknown command. Casting: Sting (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, very poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ## #......## #...## ##.... ##.<..## ##..## #.... #. #....## #...# #.... ...##....####..## #.... ....###........# #.... ..!...##.....### #.... ##......### #.... #.......# #.... #.....@.# ##### .......#Jr# ....######..$ .... #..... ... ....... .. .....#. .....# .....# You could see an endoplasm (very poisoned) and a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LynxALot11 the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 386 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_hallway, nicolae_twisty_statue_hallways D:2: layout_basic, minmay_fractal_squares_5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 13 Stab: Sleeping || 1 Armour: Ring mail || 2 Robe || 1 Dodge: Dodged || 5