Dungeon Crawl Stone Soup version 0.33-a0-1333-g2aa98cafca (console) character file. Game seed: 14442559141881720638 9 Lysca the Conjurer (level 2, 20/20 HPs) Began as a Merfolk Conjurer on Apr 10, 2025. Got out of the dungeon alive. The game lasted 00:01:47 (241 turns). Lysca the Conjurer (Merfolk Conjurer) Turns: 241, Time: 00:01:48 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 16% Magic: 5/5 EV: 11 Int: 17 God: Gold: 39 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic Skills: + Level 0.4 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a ball python (asleep, 100% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. e - a scroll labelled RICEMITS XEAPUN You open the door. There is an open door here. A hobgoblin comes into view. A frilled lizard comes into view. Found a leather armour. The frilled lizard hisses angrily. You closely miss the hobgoblin. The hobgoblin misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (60% to hit) You focus your ray upon the frilled lizard. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. Found a dagger. Found a scroll labelled TUUCZU URUFF. Unknown command. There is an open door here. There is a stone staircase leading down here. Magic restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#######...########†... ##.# #....######....... #..#####÷#>.....##.###### #...............## # #..#####'#####..# .### #..#PPP#.#PPP#..##.... #..#P⌠P#.#P⌠P#........ #..#PPP#.#PPP#...####. #..#####.#####..$..# #..+....@....+..##.# ##.#####.#####..##$# #.#PPP#.#PPP#...# # #.#P⌠P#.#P⌠P#.#.# #.#PPP#.#PPP#.#... #.#####'#####.#..## #.............#... #######..$.......## ##########.# # There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 139 | D:1 | Learned a level 2 spell: Searing Ray 241 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 26 Dagger || 12 Punch || 1 Cast: Magic Dart || 12 Searing Ray || 2 Armour: Robe || 30 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 237 | 193 | 44 | 0 | 5 | 1 | 237.0 | Dungeon | 237 | 193 | 44 | 0 | 5 | 1 | 237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 237 daAuts