Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (console) character file. Game seed: 628320242168080440 52 Lysca the Conjurer (level 4, 32/32 HPs) Began as a Formicid Conjurer on May 8, 2025. Got out of the dungeon alive. The game lasted 00:05:14 (1075 turns). Lysca the Conjurer (Formicid Conjurer) Turns: 1075, Time: 00:05:15 Health: 32/32 AC: 2 Str: 12 XL: 4 Next: 8% Magic: 17/17 EV: 11 Int: 19 God: Gold: 41 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . j - +0 falchion rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons f - a +0 hand axe h - a +0 spear j - a +0 falchion (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 1.1 Fighting + Level 0.7 Axes - Level 1.7 Dodging - Level 2.4 Stealth + Level 1.2 Unarmed Combat + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Grave Claw Necr 4% 2d7 24% 2 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You see here a +0 falchion. You unwield your +0 hand axe. j - a +0 falchion (weapon) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The bombardier beetle bites you. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Your Fighting skill increases to level 1! Your Unarmed Combat skill increases to level 1! You have reached level 4! You feel stronger. You stop channelling your searing ray. You see here a bombardier beetle corpse. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. Magic restored. You see here a +0 club. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.#### #.### #.# #......#######...# #######.## #.#.##.#.........###......... #.#.##...#.....#..##.#####.#. #†#..#...##...##.....###.#.#. #.#......###.###.....##....#. #.....###.#####.###.......... #......###.###.###..###...### ####....###...###...# ##.## ##.##.....##.@.##....# #.# ##.#.#....###...###...# #.### ##.###....###.###.###..## #...# #.## ##..###.#####.###..# ###.# ##.###.#....###.###.....# #.# ##.#.###...##...##..#..# #.# ##.####...#.....#.....# #.# #.....#..........###.# #.# #..#.###..###...####.# #.# #...## ##.........##.#####.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 endoplasms 2 jackals (D:1) 2 ball pythons 6 bats 4 frilled lizards A giant cockroach (D:1) 4 goblins 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 212 | D:1 | Learned a level 2 spell: Searing Ray 410 | D:1 | Reached skill level 4 in Conjurations 875 | D:2 | Found a faded altar of an unknown god. 974 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 991 | D:2 | Reached skill level 1 in Fighting 991 | D:2 | Reached skill level 1 in Unarmed Combat 991 | D:2 | Reached XP level 4. HP: 29/32 MP: 7/8 1075 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_corners, minmay_quantized D:2: layout_basic, nicolae_ecumenical_pavilion, nicolae_concentric_dashed_squares_mild, minmay_domino_2, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Fighting | 1 | 1.1 Unarmed Combat | 1 | 1.2 Axes | | 0.7 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Hand axe | 18 | || 18 Cast: Magic Dart | 12 | || 12 Searing Ray | 5 | || 5 Stab: Sleeping | 2 | || 2 Armour: Robe | 35 | || 35 Dodge: Dodged | 54 | || 54