Dungeon Crawl Stone Soup version 0.34-a0-731-g51e9893999 (console) character file. Game seed: 10887913931975381755 13 Lysca the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Got out of the dungeon alive. The game lasted 00:01:29 (595 turns). Lysca the Conjurer (Deep Elf Conjurer) Turns: 595, Time: 00:01:29 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 9/9 EV: 11 Int: 22 God: Gold: 18 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of faith Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: faith @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of faith (worn) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} j - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 11% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Vampiric Draining Necr 4% 2d6 32% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. There is a faded altar of an unknown god here. This altar belongs to (a) Nemelex Xobeh, (b) Lugonu or (c) Wu Jian, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. j - a lumpy grey potion A goblin comes into view. It is wielding a +1 dagger of venom. The goblin shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +1 dagger of venom; a goblin corpse c - a +1 dagger of venom Your +1 dagger of venom begins to drip with poison! c - a +1 dagger of venom (weapon) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##########.#...... #.#### ##.......... #....####..##....รท.. ####..#...###...)... ##............... ######'#.#####....... #......'.# #....... #.####'### #....... #.#..#.# #....... #.+.@'.# #.(..... #.#..#.# #....... #.####.# ##...... #......# ##..... ######## ###### There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 3 goblins (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 388 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 391 | D:1 | Learned a level 2 spell: Searing Ray 429 | D:1 | Found a faded altar of an unknown god. 595 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_straight_2, infiniplex_forest_clump_diagonal, infiniplex_forest_end_2, infiniplex_forest_side_room, infiniplex_forest_end_2, dreamdust_ecumenical_altar_grove, serial_shops, shop, minmay_misc_feat_chi, patterned_corridor Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 593 | 366 | 227 | 0 | 284 | 1 | 593.0 | Dungeon | 593 | 366 | 227 | 0 | 284 | 1 | 593.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 593 daAuts