Dungeon Crawl Stone Soup version 0.34-a0-953-g637f7d0b85 (console) character file. Game seed: 17901200582095039587 25585 Lysca the Eclecticist (level 12, -7/66 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Was a Believer of Ashenzari. Mangled by a warg (17 damage) ... on level 2 of the Orcish Mines on Oct 16, 2025. The game lasted 00:46:52 (9394 turns). Lysca the Eclecticist (Deep Elf Conjurer) Turns: 9394, Time: 00:46:53 Health: -7/66 AC: 6 Str: 4 XL: 12 Next: 90% Magic: 4/47 EV: 12 Int: 29 God: Ashenzari [**....] Gold: 2156 SH: 0 Dex: 13 Spells: 32/51 levels left rFire . . . (100%) s - +2 dagger {protect, Bglg, Cun} (curse) rCold + . . (50%) (no offhand) rNeg . . . (100%) h - +1 robe of Ashenzari's Stars {rC+, Sorc, Range} (curse) rPois . (100%) n - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... x - amulet of regeneration Stlth ++ j - ring "Cosmic Prison" {MP+9, Elem, Sorc} (curse) HPRegen 1.11/turn z - ring of wizardry MPRegen 0.60/turn %: wizardry (x1) @: radiating poison A: magic regeneration a: Renounce Religion, Shatter the Chains You were on level 2 of the Orcish Mines. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Ossuary and Bailey. You collected 2991 gold pieces. You spent 835 gold pieces at shops. Inventory: Hand Weapons d - a +2 dagger of draining f - a +0 sling k - a +5 halberd o - a +4 orcbow s - the cursed +2 dagger "Restrained Prison" (weapon) {protect, Bglg, Cun} (You took it off an orc wizard on level 10 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Cunning: Dodging and Stealth. Missiles b - 17 poisoned darts e - a throwing net Armour a - a +0 robe h - the cursed +1 robe of Ashenzari's Stars (worn) {rC+, Sorc, Range} (You took it off Sigmund on level 3 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Ranged Combat: Ranged Weapons and Throwing. n - a +2 helmet (worn) y - a +2 robe of willpower B - a +0 troll leather armour Magical Staves p - a staff of conjuration r - a staff of alchemy Jewellery g - an amulet of magic regeneration j - the cursed ring "Cosmic Prison" (worn) {MP+9, Elem, Sorc} (You bought it in a shop on level 7 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. l - a +4 ring of slaying m - a ring of positive energy q - a +6 ring of dexterity t - a +4 ring of protection u - an amulet of alchemy v - an amulet of wildshape w - a ring of protection from cold x - an amulet of regeneration (worn) z - a ring of wizardry (worn) Talismans c - an inkwell talisman i - a sanguine talisman A - the scarab talisman of the Sunfish {Will+ Dex+2} (You found it on level 12 of the Dungeon) [scarab talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Wands a - a wand of flame (22) c - a wand of iceblast (15) d - a wand of digging (1) Scrolls x - 4 scrolls of amnesia w - 2 scrolls of enchant weapon p - 2 scrolls of poison a - 2 scrolls of enchant armour N - a scroll of noise I - 4 scrolls of immolation t - 8 scrolls of teleportation S - 2 scrolls of silence r - 4 scrolls of revelation g - 5 scrolls of fog W - a scroll of brand weapon i - a scroll of identify Potions g - 3 potions of magic c - 6 potions of curing L - a potion of lignification A - 8 potions of attraction w - 4 potions of heal wounds h - 4 potions of haste b - 6 potions of brilliance M - 2 potions of mutation i - 2 potions of invisibility v - 5 potions of moonshine B - a potion of berserk rage e - 2 potions of enlightenment m - a potion of might Skills: - Level 4.0 Fighting - Level 2.4(3.3) Dodging - Level 2.4(3.3) Stealth - Level 20.0 Spellcasting - Level 7.0(8.7) Conjurations - Level 7.0 Summonings - Level 4.0(5.0) Translocations + Level 9.7(10.8) Fire Magic - Level 4.0(5.0) Earth Magic - Level 7.0(8.7) Alchemy You had 32 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 34% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d71% 4 e - Olgreb's Toxic Radia Alch 68% N/A 1% 4 f - Summon Seismosaurus Summ/Erth 59% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 29% N/A 1% 2 Call Canine Familiar Summ 62% N/A 1% 3 Fugue of the Fallen Necr 29% N/A 1% 3 Inner Flame Hex/Fire 57% N/A 1% 3 Launch Clockwork Bee Frge 29% N/A 1% 3 Ozocubu's Armour Ice 29% N/A 1% 3 Summon Ice Beast Ice/Summ 49% N/A 1% 3 Swiftness Air 29% N/A 1% 3 Flame Wave Conj/Fire 72% 2d16 1% 4 Leda's Liquefaction Alch/Erth 31% N/A 1% 4 Petrify Alch/Erth 31% N/A 1% 4 Rending Blade Conj/Frge 53% 2d10 1% 4 Detonation Catalyst Fire/Alch 72% 2d3 1% 5 Cause Fear Hex 14% N/A 5% 4 Forge Lightning Spire Air/Frge 29% 3d5 5% 4 Forge Monarch Bomb Fire/Frge 28% 4d12 9% 6 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:6 Lair (0/5) D:9 Orc (2/2) D:10 Ossuary (visited) Bailey (visited) Elf: Orc:2 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ( D:7 = D:11 [ D:12 (? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your toxic aura wanes. You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard is poisoned. The troll is poisoned. The troll looks as sick as possible! The orc warrior looks as sick as possible! The orc wizard looks even sicker. The orc knight roars a battlecry! The orcs go into a battle-frenzy! The orc wizard looks even sicker. The orc warrior looks as sick as possible! The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is almost dead. The mystic blast hits the orc warrior but does no damage. The orc warrior is almost dead. The orc knight looks even sicker. The orc wizard looks as sick as possible! You kill the orc warrior! The troll is poisoned. You feel a bit more experienced. The warg stops to sniff the ground. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is moderately wounded. The warg is knocked back by the mystic blast. The mystic blast hits the warg but does no damage. The warg is almost dead. You kill the orc knight! You kill the orc wizard! You kill the troll! The +0 troll leather armour is intact enough to wear. You hear a shout! The warg bites you! You die... #......................))).) ###...............)$.[..)..) ##.#..........).[....[....#. ##......[..........)[)....... #.....[.......