Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2402990153299861598 268 MGD1981 the Ducker (level 6, -8/40 HPs) Began as a Djinni Fire Elementalist on Nov 27, 2024. Mangled by Edmund ... wielding a +1 heavy dire flail (12 damage) ... on level 4 of the Dungeon. The game lasted 00:10:29 (3339 turns). MGD1981 the Ducker (Djinni Fire Elementalist) Turns: 3339, Time: 00:10:29 Health: -8/40 AC: 3 Str: 9 XL: 6 Next: 45% Gold: 238 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-9 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons b - a +0 sling of draining h - a +0 dagger (weapon) Missiles f - 37 stones p - 2 boomerangs Armour a - a +0 robe (worn) d - a +2 kite shield l - a +0 cloak (worn) Magical Staves i - a staff of earth j - a staff of alchemy v - a staff of conjuration Wands w - a wand of charming (5) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of brand weapon {unknown} g - a scroll of enchant armour {unknown} k - a scroll of fear {unknown} m - a scroll of vulnerability {unknown} r - a scroll of revelation {unknown} s - a scroll of noise {unknown} t - 3 scrolls of identify {unknown} x - a scroll of butterflies {unknown} y - a scroll of amnesia {unknown} Potions n - 2 potions of curing {unknown} o - 4 potions of heal wounds {unknown} q - a potion of might {unknown} u - a potion of degeneration {unknown} z - a potion of cancellation {unknown} Skills: + Level 4.3 Dodging + Level 3.4 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 9% 3 d - Inner Flame Hex/Fire 17% N/A 9% 3 e - Flame Wave Conj/Fire 17% 2d7 28% 4 f - Apportation Tloc 34% N/A 3% 1 g - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Edmund is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +1 heavy dire flail and wearing a +1 scale mail of fire resistance (lightly wounded, more vulnerable to fire, ally target, chance to affect: 50%) Edmund resists with some effort. The foxfire hits Edmund but does no damage. Edmund is lightly wounded. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 heavy dire flail and wearing a +1 scale mail of fire resistance (lightly wounded, more vulnerable to fire, chance to affect: 50%) Edmund resists with some effort. Edmund is no longer more vulnerable to fire. Edmund completely misses you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 heavy dire flail and wearing a +1 scale mail of fire resistance (lightly wounded, chance to affect: 50%) Edmund looks drowsy... The helpless Edmund fails to defend himself. You puncture Edmund! Edmund is heavily wounded. Edmund hits you with a +1 heavy dire flail!! * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Volatile Blastmotes. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +1 heavy dire flail! You die... Edmund says, "That'll show my brother!" ......# .# .. ....<.# ###.## ... # # # ..)...###....###... ....#.# ..........##.#...# #.... ......>........## # ....... .......#........# .. ####... .........##.§...## ... #... ......#####.#.#..## .... #... ..##.## ##.#...@.##..... ##.. .....#####..#.#.@........ #>. .###..........###........ ### .##..####.########.)..... #...## ##)##..... ....... ..### ##........# ......# .## #...###...# .##...# ## .# #...# .. .##....##. .# #...# .. .......## ## You could see Edmund. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:4) Terence (D:3) 3 gnolls 5 adders 4 dart slugs 3 ribbon worms 5 orcs 4 bats 4 endoplasms 3 giant cockroaches 6 goblins 9 hobgoblins 4 jackals (D:1) 5 kobolds 9 quokkas 7 ball pythons 6 frilled lizards 7 rats 87 creatures vanquished. Vanquished Creatures (others) 283 foxfires 283 creatures vanquished. Grand Total: 370 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MGD1981 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | MGD1981 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 164 | D:1 | Found a faded altar of an unknown god. 281 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 281 | D:1 | Learned a level 1 spell: Apportation 996 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1279 | D:2 | Found a runed translucent door. 1280 | D:2 | Noticed Crazy Yiuf 1665 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 1665 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1884 | D:3 | Found a broken altar of Ashenzari. 2462 | D:3 | Noticed Terence 2471 | D:3 | Killed Terence 2472 | D:3 | Reached XP level 6. HP: 27/40 MP: 0/0 2724 | D:4 | Noticed Edmund 3339 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, hellmonk_ecumenical_altar_zigzags D:2: minmay_alternating_diamond, layout_basic, basic_altar, uniq_crazy_yiuf_cottage D:3: serial_bayou_shore_a, layout_basic, mainiacjoe_overflow_alcove_1, chequers_serial_rivers_micro_a, minivault_25, minmay_joined_circles, uniq_terence D:4: layout_rooms, serial_park_tiny_pond, minivault_25, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.4 Dodging | 3 4 | 4.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | | 29 || 29 Cast: Foxfire | 66 | 105 || 171 Scorch | 9 | 7 || 16 Ensorcelled Hiber | | 9 || 9 Inner Flame | | 1 || 1 Stab: Sleeping | | 6 || 6 Armour: Robe | 3 | 18 || 21 Dodge: Dodged | 19 | 21 || 40