Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 541828573982088434 27 MGD1981 the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Jan 2, 2025. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:05 (1076 turns). MGD1981 the Conjurer (Tengu Conjurer) Turns: 1076, Time: 00:05:06 Health: -2/19 AC: 4 Str: 9 XL: 3 Next: 10% Magic: 1/7 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . f - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 14 stones Armour a - a +0 robe (worn) f - a +2 hat (worn) j - a +0 leather armour k - a +0 ring mail Scrolls h - a scroll of revelation {unknown} i - 2 scrolls of teleportation {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} g - 2 potions of might {unknown} Skills: + Level 0.1 Fighting + Level 2.6 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 47% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence closely misses you. Terence completely misses you. Terence attacks as he pursues you! Terence completely misses you. You see here a quokka corpse. Terence attacks as he pursues you! Terence hits you with a +0 flail. You see here a bat corpse. Terence attacks as he pursues you! Terence completely misses you. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence attacks as he pursues you! Terence misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence looks scornfully at you. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence misses you. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. You hit Terence. Terence is almost dead. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. You hit Terence but do no damage. You peck Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail. Terence completely misses you. Terence misses you. Terence hits you with a +0 flail! Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# #.# #.# #.# #.# ##.# ######..####### #...........@@# #.####.######## #.# #.# #.# #†# #.####.# #.##...### ####........# ...†..#.....# .....##.....# You could see Terence. Vanquished Creatures 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 5 kobolds (D:1) A quokka (D:2) 2 bats 3 frilled lizards (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MGD1981 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 233 | D:1 | Learned a level 2 spell: Searing Ray 827 | D:1 | Reached XP level 3. HP: 18/19 MP: 7/7 963 | D:2 | Reached skill level 6 in Conjurations 1041 | D:2 | Noticed Terence 1076 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, minmay_liquid_box D:2: layout_basic, basic_altar, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.0 Fighting | | 0.1 Dodging | | 2.6 Stealth | | 2.0 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Dagger || 11 Kick || 4 Peck || 3 Cast: Magic Dart || 39 Searing Ray || 5 Armour: Robe || 5 Dodge: Dodged || 19